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Remain in Battle Screen After Killing All Enemies?

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(07-29-2020, 11:48 PM)C-Dude Wrote: Try approaching it from Terra's targets, rather than Terra's script itself.

Monster 377 (Soldier) is the one that gets used for this (I think.  It starts with Stop, and as far as I know that's the fight that has a monster start with Stop).

Try adding this to its monster script:
Code:
FC 12 00 00    {Is this monster dead?}
FC 13 01 00    {Are there no monsters left?}
F7 11          {Trigger event "Burn it all!"}
FB 02 00       {End battle}
Just make sure to remove the event trigger from Terra's end.
I don't know if this'll work, but it's worth a shot, right?

I tried a couple variants of this on the monster's end and it was still just ending the battle rather than calling Kefka's event.  However, I was able to get close to what I want by keeping the one unkillable soldier and then have Terra's AI call "Hide all Monsters" before calling Kefka's event:

Code:
F1 38        {Change target to All Monsters}
00            {Cast Fire}
F5 00 04 FF    {Hide All Monsters, do not end battle}
F7 11        {"Burn it all"}
FB 02 00    {End battle}

The first payload byte of the F5 command is the "hide animation" and has things like diving, flying away, fading out, boss death, etc, but I wasn't finding an enumeration for just the regular "pow" death event animation.  Above a value of 0F it messes up the screen or crashes the game.  Just removing the soldier from the screen will work well enough, but if there's an enumeration in there somewhere that does the "pow" when the monster is hidden that I somehow missed, that'll make it perfect.
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RE: Remain in Battle Screen After Killing All Enemies? - by Fast Moon - 07-30-2020, 08:52 PM

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