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Question About Dialogue Parsing

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All right, I regenerated the list based on the address pointers and it seems to be aligning better with what FFusME has.  For the curious, when I exported the script based on address pointers and compared it to the script based on null terminators, I found one other "missing" line:

[Image: 7lh93GO.png]

My confusion had also stemmed from the fact that despite having those extra lines, my array was still the same length as FF3usME's, but it turns out there's two duplicate array pointers in the pointer list, one for line 1421 and 1422 (TERRA: I remember it all... I was raised in the Esper World) and one for 1654 and 1655 (TERRA: I'm all right.  I'm sure peace is within our grasp!).  FF3usME has these lines duplicated at these indices as well.  So the two duplicate lines in the pointer version and the two "missing" lines in the null-terminated version had left me with the correct array length overall even if the content was wrong.

Thanks again for your help!
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Question About Dialogue Parsing - by Fast Moon - 07-26-2020, 04:55 PM
RE: Question About Dialogue Parsing - by Fast Moon - 07-27-2020, 03:53 PM

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