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Custom event freezing

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Hello guys,

I've tried making my own custom event for when the party visits the town of Maranda for the first time (before the Vector/Magitek research facility chapter, when you need to have both Locke and Celes in your party). It is supposed to work as follows: on an event tile near the stairs, the party splits up, some dialogue happens, some characters strike certain poses, then the party regroups again. Should be simple enough, but for some reason I get a freeze after the party splits, before the first dialogue box is supposed to appear, and I can't quite figure out why. Here's my event code:

C0 02 80 B3 5E 00 47 B2 AC C6 00 B2 34 2E 01 3C 01 06 FF FF 31 04 C2 80 CD FF 32 04 C2 A0 CF FF 33 03 C2 81 CC FF 34 02 CC FF 92 4B 8E 05 91 06 82 22 FF 91 4B 24 04 C0 A2 01 B6 E1 35 02 82 18 FF 94 4B D4 04 91 06 85 CE E0 02 63 FF 4B 29 05 95 4B 84 05 01 85 83 E0 02 81 FF 06 82 CF FF 4B FC 05 06 02 83 FF 33 02 A3 FF 34 82 80 FF 42 32 42 33 42 34 45 47 3A 78 31 78 32 78 33 78 34 D0 02 FE

And here the breakdown of what it's supposed to do:

C0 02 80 = check if event bit 002 is set, if yes:
B3 5E 00 = branch to return function
47 = make character in slot 0 the leader
B2 AC C6 00 = subroutine that loads caseword with characters in active party (checks who is currently there)
B2 34 2E 01 = subroutine that enables party members to pass through other objects
3C 01 06 FF FF = sets up a party with characters 01 (Locke), 06 (Celes), two irrelevant (FFs)
31 04 C2 80 CD FF = action queue for character 1, 4 bytes long, move 1 up & turn right
32 04 C2 A0 CF FF= action queue for character 2, 4 bytes long, move 1 right-up & turn left
33 03 C2 81 CC FF= action queue for character 3, 4 bytes long, move 1 right & turn up
34 02 CC FF= action queue for character 4, 2 bytes long, turn up
FREEZE HERE??
92 = pause for 30 units
4B 8E 05 = text box
91 = pause for 15 units
06 82 22 FF =action queue for Celes, 2 bytes long, head down sad left
91 = pause for 15 units
4B 24 04 = text box
C0 A2 01 B6 E1 35 = check if Cyan is in party, if not branch to 3FE1B6 (9 bytes further down)
02 82 18 FF = action queue for Cyan, 2 bytes long, armfolded pose
94 = pause for 60 units
4B D4 04 = text box
91 = pause for 15 units
06 85 CE E0 02 63 FF = action queue for Celes, 4 bytes long, look down, delay, turn head to right
4B 29 05 = text box
95 = pause for 120 units
4B 84 05 = text box
01 85 83 E0 02 81 FF = action queue for Locke, 4 bytes long, move 1 left, delay, move 1 right
06 82 CF FF = action queue for Celes, 2 bytes long, turn left
4B FC 05 = text box
06 02 83 FF = action queue for Celes, 2 bytes long, move 1 left
33 02 A3 FF = action queue for character 3, 2 bytes long, move left-up
34 82 80 FF = action queue for character 4, 2 bytes long, move up
42 32 = hide character 2 sprite
42 33 = hide character 3 sprite
42 34 = hide character 4 sprite
45 = refresh objects
47 = make character in slot 0 the leader
3A = enable movement while event is executing
78 31 = enable passing through sprite 1
78 32 = enable passing through sprite 2
78 33 = enable passing through sprite 3
78 34 = enable passing through sprite 4
D0 02 = set event bit 002
FE = return

The bold part is where the game freezes. Maybe someone of you can see where I made a mistake. Any help is appreciated.

EDIT: Oh yeah, another thing: the fourth character is facing in the wrong direction after the party splits (down instead of up). It's just a small issue, but could this be related to the main problem?
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Messages In This Thread
Custom event freezing - by Gestahl - 06-21-2020, 09:13 AM
RE: Custom event freezing - by Gi Nattak - 06-21-2020, 01:01 PM
RE: Custom event freezing - by Gestahl - 06-21-2020, 01:35 PM
RE: Custom event freezing - by Gi Nattak - 06-21-2020, 02:02 PM
RE: Custom event freezing - by Gestahl - 06-21-2020, 02:38 PM
RE: Custom event freezing - by Gi Nattak - 06-21-2020, 02:50 PM
RE: Custom event freezing - by Gestahl - 06-22-2020, 09:35 AM
RE: Custom event freezing - by Morendo - 07-01-2020, 01:46 AM
RE: Custom event freezing - by Gestahl - 07-01-2020, 10:54 AM
RE: Custom event freezing - by madsiur - 07-01-2020, 02:37 PM

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