Users browsing this thread: 1 Guest(s)
Harp Weapon Tutorial
(06-29-2020, 09:14 AM)Everything Wrote: That looks correct to me. The branch command bytes DB 06 means that it will skip the next 6 bytes in the script, so it will branch to D0/65E1 in this case. You can try it without the branch and see what happens. Or maybe try changing "move forward 24" to something else to make sure it's actually moving.
Actually removing the branch DID in fact load the animation correctly, just adding the "move 24" code fixed the error.
Thank you so much for helping me along with this. I really appreciate all the help you did. (As well as everyone else on here) I know I was very clueless about what I was doing. I never would have thought that I could make a working harp in this game, but it actually looks like a convincing weapon. Maybe someday I'll be ambitious enough to attempt to code it to function like Edward's harp, but I'm very satisfied with these results.
I'll be sure to put together all the work I did into making this harp later and post it so everyone can make their own too.
« Next Oldest | Next Newest »
|
||||
Users browsing this thread: 1 Guest(s)