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Let's discuss Iris Havengard
06-06-2020, 09:33 PM
So I was reading the threads about the 15th man project, and I think the community should consider casting Life1 on Iris Havengard.
PowerPanda has made ground on full-function actors $0E and $0F by building on the Full Roster project, and I think that Iris could follow if her design is made a little less ambitious.
What do I mean? Her special action is the problem. If it were to be changed from some esper-specific ability to WallChange, Iris suddenly writes herself.
Does WallChange hold up as a player ability? Would Forcefield be a better fit? Is Iris worth the fight, or should she be left to rest?
PowerPanda has made ground on full-function actors $0E and $0F by building on the Full Roster project, and I think that Iris could follow if her design is made a little less ambitious.
What do I mean? Her special action is the problem. If it were to be changed from some esper-specific ability to WallChange, Iris suddenly writes herself.
- By making a monster sprite for her, she can take the place of Number 024. It even fits her backstory: she IS experiment 24.
- Following point one, her World of Ruin recruitment again writes itself; she becomes the leader of the Cult of Kefka, taking on that role until defeated.
- Placing her directly in the story's path eliminates the complication of her being an optional recruit in the WoB.
- She'd require an NPC or "Party5" addition to the banquet.
- She'd require presence in Thamasa or a level re-balance post-Thamasa.
- Unfortunately, Actor $0E has to share Locke's palette, which is 01 by default. However... making $0E the guest actor slot for WoB frees up palette selection for Iris.
Does WallChange hold up as a player ability? Would Forcefield be a better fit? Is Iris worth the fight, or should she be left to rest?
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