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Edgar's Bazooka

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(05-21-2020, 11:18 AM)DrakeyC Wrote: I'm looking at modding the weapon animation further. For now, the download has been updated with an IPS version of the patch.

EDIT - By sheer dumb luck of a guess, I figured out how to reduce the number of missiles launched quick and easy. So, V2 is up - the enemies are not blown back by the missiles and Edgar only fires once missile at each of them.

The .IPS file doesn't seem to work.  Flips tells me "the patch is broken and can't be used".  I tried a FF3 1.1 ROM both headered and unheadered.  Never seen this error before!

Can you possibly give me the hex info for replacing the air anchor projectile graphic only?  The rest of your bazooka hack I figured out myself by reading your documentation and hex editing my ROM.  The animation, sound, and description I've managed to duplicate myself, but the graphic I cannot do.
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Messages In This Thread
Edgar's Bazooka - by DrakeyC - 05-18-2020, 09:22 PM
RE: Edgar's Bazooka - by SSJ Rick - 05-19-2020, 07:55 AM
RE: Edgar's Bazooka - by Lightning - 05-21-2020, 01:54 AM
RE: Edgar's Bazooka - by DrakeyC - 05-21-2020, 11:18 AM
RE: Edgar's Bazooka - by Lightning - 05-21-2020, 04:39 PM
RE: Edgar's Bazooka - by DrakeyC - 05-21-2020, 04:55 PM
RE: Edgar's Bazooka - by Lightning - 05-21-2020, 05:41 PM
RE: Edgar's Bazooka - by DrakeyC - 05-21-2020, 05:49 PM
RE: Edgar's Bazooka - by Lightning - 05-21-2020, 05:56 PM
RE: Edgar's Bazooka - by DrakeyC - 05-21-2020, 05:57 PM
RE: Edgar's Bazooka - by Lightning - 05-21-2020, 07:09 PM
RE: Edgar's Bazooka - by DrakeyC - 12-12-2020, 05:59 PM
RE: Edgar's Bazooka - by Lightning - 04-20-2021, 01:18 AM

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