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Adding Lores in an event

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Hi all! While browsing around for different event-related subjects I came upon this old post:

https://www.ff6hacking.com/forums/showth...hp?tid=903

In it, Angelo26 shows a neat way for us to change the event code 8F that normally gives Cyan all of his Swdtech abilities into one that can teach characters Magic spells in an event. Pretty cool stuff! I tried it and it works like a charm. I guess it takes advantage of unused code in the game that performs the task but didn't have an event command associated with it.

My question is, can this be done with Lores instead of Magic spells? I tried by performing the directions from Angelo's post and using spell index 90 (Blowfish) as the spell to add, but it didn't work. Does anyone know another way? 

Here's the code the new 8F command points to when you make the changes in the aforementioned post (if it helps). Unfortunately I don't know any Assembly to understand it:
Code:
C0/AE0D:    A5EB        LDA $EB
C0/AE0F:    8D0242      STA $4202    
C0/AE12:    A936        LDA #$36      
C0/AE14:    8D0342      STA $4203    
C0/AE17:    A5EC        LDA $EC    
C0/AE19:    C221        REP #$21
C0/AE1B:    EA          NOP
C0/AE1C:    6D1642      ADC $4216      
C0/AE1F:    AA          TAX            
C0/AE20:    7B          TDC
C0/AE21:    E220        SEP #$20      
C0/AE23:    A9FF        LDA #$FF    
C0/AE25:    9D6E1A      STA $1A6E,X    
C0/AE28:    A903        LDA #$03      
C0/AE2A:    4C5C9B      JMP $9B5C
  Find
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Messages In This Thread
Adding Lores in an event - by Morendo - 01-11-2020, 01:33 AM
RE: Adding Lores in an event - by madsiur - 01-11-2020, 03:27 PM
RE: Adding Lores in an event - by madsiur - 01-12-2020, 01:57 AM

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