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FFVI Worlds Collide

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(01-14-2020, 11:08 AM)Cecil188 Wrote: A friend of mine found that they were blasting things with Stone from Brawler Rage(and later, Gogo and Strago could learn it by being in the same battle). Scaling with highest level party member may even make this easier on average, because just giving those three a couple levels over the rest allows them to take advantage of the 8x damage from being the same level rather easily. Not sure how to go about this other than just leaving it in, but perhaps it would be possible to have the scaling randomly pick one level above or one level below, reducing Stone to only having a 1/3 chance of being very powerful.
That sounds like a decent solution. I will look into varying levels +/- 1 but never going under 3. In the future, this could also be changed to +/- 2 if the ability still seems too powerful. Thank you again.

(01-14-2020, 11:32 AM)Imperatus Wrote: Out of curiosity, does anyone know how complicated it would be to change the upper bounds for costs on items? If the current cap is 65535, how hard would it be to change it to the next highest byte size (Oh man my programming degree is failing me now)? I think this would be useful and make it easier to added the rare equipment into the shop pool, as you could set a much higher base price for those items (Kind it like I had mentioned in a previous comment). I’m sure it could cause some other problems but it was mostly just a thought I had.
Madsiur has essentially described what would be required. I would definitely make this change if balancing issues required it. Another option is to decrease the amount of gp acquired in the game currently. For example, chest values are multipled by 100 so dividing all the gp values by 100 may be somewhat easy to achieve.

(01-15-2020, 02:05 AM)C-Dude Wrote: Character gating is okay, but you could also use the rare items for this.  FF6 has 20 Rare Items which are handled by event bits 1D0 to 1E3.  You could rename some of them and then require them to trigger events (by putting a branch at the start of your event triggers that returns [go to $CA5EB3] if the event bit for the rare item is unset).  Then, you could shuffle the "get rare item" events in with your character and esper scramble.

For instance, maybe you make one of the rare items a train ticket and require that to board the Phantom Train... or an Opera Balcony Pass could be required to trigger that event.  Heaven knows a randomizer doesn't need four fish and a manicure!  Although... maybe "Poison Fish" could trigger the "Cid Dies" event!
That is a very interesting idea. We have currently been discussing character gating quite a lot. I figured experienced players may intuitively understand where to go next. For example, people who have played the game before could likely guess to try out mt kolts after getting Sabin. One of the disadvantages we are facing with character gating is a large skew towards characters like terra, celes and sabin vs others such as mog, gogo, and umaro. Finding multiple (to prevent linear paths) intuitive gates for them is very challenging and opinionated.

Changing the names of rare items to something descriptive might solve the intuition issue. It also opens up other fun possibilities such as an option for making the name of the rare items random things from other final fantasy games (spoon, black materia, kupo nut, gysahl greens, ...) and the descriptions can list what they unlock. I would probably not implement it by shuffling the rare items in with the esper/character/item rewards already in the game because that would either require adding about 15 more reward spots or every seed would not have every character/esper. It would likely be implemented by having each current reward spot potentially also give a rare item in addition to its usual reward.

I really like that idea C-Dude. Thank you for suggesting it.

I would really appreciate more feedback on this from everyone else as well! Even just stating a preference between key item or character progression would help. Both systems may be possible eventually but I am very interested in finding out how to best focus my time.


(01-17-2020, 07:32 PM)NPCnextdoor Wrote: The Dried Meat could be removed from everywhere in the game except for one chest, making it a gating "rare" item as well.
I agree with Cecil. There are a number of unreachable chests in the original game as well as some additional ones in Worlds Collide (south figaro cave before celes, banquet, ...). There are also maps which are no longer available after a certain point (magitek factory, floating continent, imperial camp, collapsing house, cyan's dream, ...). There would need to either be a lot of exceptions or somewhat complex logic to make a random chest a requirement. This is also why betting the Striker in the coliseum does not have any esper/character reward. The Striker is not available in every seed. Ensuring that dried meat is in a random shop would be much more feasible.

I like the rest of the ideas in your list. Thank you for posting them.

(01-19-2020, 11:24 PM)Endarire Wrote: @AtmaTek: While I'm not yet sure about the feasibility, I would like the option to apply this randomizer to FFVI Brave New World's hack, or have a separate BNW version.
It would depend on how many collisions the two mods have and what/where those collisions are. I would have to spend a good amount of time investigating the feasibility myself. My assumption is that making the two compatible would require a large amount of work and is unlikely in the near future. If there is a strong demand for this I can spend more time on it after the current priorities are accomplished.

(01-19-2020, 11:24 PM)Endarire Wrote: Request: Add an option in the menu (perhaps by commandeering the Mono/Stereo bit) so players can toggle random encounters, like with FFIV Free Enterprise.
I would like this as well. I have not spent much time on menus yet. Someone else also mentioned adding an esper count to the esper page which I think is a good idea.

(01-19-2020, 11:24 PM)Endarire Wrote: Request: Add an option pre-game or in the options menu to change the names of all playable characters.  Preferably, this happens pre-game to aid speedrunners.
Do you mean randomly selecting names or allowing people to enter in names? An option to randomly pick names from a list for each character would be easy. Actually specifying names for each character might have some limitations. People can also use rename cards in game when time is not a factor.

(01-19-2020, 11:24 PM)Endarire Wrote: Q: By visiting certain Schrodinger's Chests in WoR first, does that upgrade their contents so I can visit their WoB versions and collect their less upgraded treasures?
In most cases this means the WOR and WOB have two separate maps for these areas which each contain different chests. Because you can freely travel between the two you can sometimes collect the same chest twice; once in the WOB and once in the WOR. The order you collect them does not matter.

(01-19-2020, 11:24 PM)Endarire Wrote: Bug: WoR Albrook cafe has Imperial Soldiers dancing as if it's WoB.
Thank you. I will fix this.

Thank you, everyone. As I mentioned, I would be grateful for more feedback on the planned progression system.
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Messages In This Thread
FFVI Worlds Collide - by AtmaTek - 01-11-2020, 01:07 AM
RE: FFVI Worlds Collide - by Gi Nattak - 01-11-2020, 12:55 PM
RE: FFVI Worlds Collide - by madsiur - 01-11-2020, 03:02 PM
RE: FFVI Worlds Collide - by Warrax - 01-11-2020, 05:18 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-11-2020, 08:21 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-11-2020, 09:31 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-11-2020, 10:28 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-11-2020, 11:29 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-12-2020, 02:44 AM
RE: FFVI Worlds Collide - by Imperatus - 01-12-2020, 04:10 AM
RE: FFVI Worlds Collide - by AtmaTek - 01-12-2020, 07:15 AM
RE: FFVI Worlds Collide - by C-Dude - 01-12-2020, 12:39 PM
RE: FFVI Worlds Collide - by Imperatus - 01-11-2020, 10:59 PM
RE: FFVI Worlds Collide - by LockeZ - 01-12-2020, 03:59 AM
RE: FFVI Worlds Collide - by beep - 01-12-2020, 06:15 AM
RE: FFVI Worlds Collide - by LockeZ - 01-12-2020, 08:12 AM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-12-2020, 10:23 AM
RE: FFVI Worlds Collide - by Imperatus - 01-12-2020, 01:18 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-12-2020, 01:39 PM
RE: FFVI Worlds Collide - by HoxNorf - 01-12-2020, 03:33 PM
RE: FFVI Worlds Collide - by TheSabin - 01-12-2020, 04:56 PM
RE: FFVI Worlds Collide - by Issander - 01-12-2020, 05:26 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-12-2020, 10:27 PM
RE: FFVI Worlds Collide - by TheSabin - 01-13-2020, 05:30 PM
RE: FFVI Worlds Collide - by Imperatus - 01-12-2020, 11:18 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-12-2020, 11:26 PM
RE: FFVI Worlds Collide - by HoxNorf - 01-12-2020, 11:35 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-13-2020, 08:57 AM
RE: FFVI Worlds Collide - by madsiur - 01-13-2020, 10:41 AM
RE: FFVI Worlds Collide - by MarthSR - 01-13-2020, 11:33 AM
RE: FFVI Worlds Collide - by cgdave - 01-13-2020, 01:22 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-13-2020, 06:56 PM
RE: FFVI Worlds Collide - by juef - 01-13-2020, 01:43 PM
RE: FFVI Worlds Collide - by MarthSR - 01-13-2020, 10:43 PM
RE: FFVI Worlds Collide - by Megakidi - 01-13-2020, 11:01 PM
RE: FFVI Worlds Collide - by drcossack - 01-14-2020, 03:29 AM
RE: FFVI Worlds Collide - by AtmaTek - 01-14-2020, 07:31 AM
RE: FFVI Worlds Collide - by Cecil188 - 01-14-2020, 11:08 AM
RE: FFVI Worlds Collide - by C-Dude - 01-15-2020, 02:05 AM
RE: FFVI Worlds Collide - by BenshowSly - 01-14-2020, 09:14 AM
RE: FFVI Worlds Collide - by MarthSR - 01-14-2020, 11:08 AM
RE: FFVI Worlds Collide - by Imperatus - 01-14-2020, 11:32 AM
RE: FFVI Worlds Collide - by MarthSR - 01-14-2020, 11:42 AM
RE: FFVI Worlds Collide - by Imperatus - 01-14-2020, 11:49 AM
RE: FFVI Worlds Collide - by MarthSR - 01-14-2020, 11:55 AM
RE: FFVI Worlds Collide - by madsiur - 01-14-2020, 02:36 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-15-2020, 01:55 AM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-17-2020, 07:32 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-17-2020, 07:37 PM
RE: FFVI Worlds Collide - by Endarire - 01-19-2020, 11:24 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-20-2020, 05:10 AM
RE: FFVI Worlds Collide - by Fenrir - 01-21-2020, 08:11 PM
RE: FFVI Worlds Collide - by C-Dude - 01-21-2020, 09:36 PM
RE: FFVI Worlds Collide - by Endarire - 01-20-2020, 06:14 AM
RE: FFVI Worlds Collide - by Endarire - 01-22-2020, 05:49 PM
RE: FFVI Worlds Collide - by C-Dude - 01-23-2020, 08:47 PM
RE: FFVI Worlds Collide - by Endarire - 01-23-2020, 09:31 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-23-2020, 09:33 PM
RE: FFVI Worlds Collide - by Jackimus - 01-26-2020, 10:41 AM
RE: FFVI Worlds Collide - by AtmaTek - 01-27-2020, 05:52 AM
RE: FFVI Worlds Collide - by Fenrir - 01-27-2020, 09:50 PM
RE: FFVI Worlds Collide - by Endarire - 01-31-2020, 06:20 PM
RE: FFVI Worlds Collide - by Mogram - 02-01-2020, 05:10 AM
RE: FFVI Worlds Collide - by Cecil188 - 02-02-2020, 05:58 PM
RE: FFVI Worlds Collide - by Endarire - 02-02-2020, 04:24 PM
RE: FFVI Worlds Collide - by AtmaTek - 02-04-2020, 06:09 AM
RE: FFVI Worlds Collide - by Fenrir - 02-06-2020, 09:08 PM
RE: FFVI Worlds Collide - by C-Dude - 02-06-2020, 10:01 PM
RE: FFVI Worlds Collide - by Fenrir - 02-08-2020, 10:03 AM
RE: FFVI Worlds Collide - by C-Dude - 02-08-2020, 10:10 PM
RE: FFVI Worlds Collide - by Fenrir - 02-10-2020, 05:44 PM
RE: FFVI Worlds Collide - by Megakidi - 02-08-2020, 08:39 PM
RE: FFVI Worlds Collide - by AtmaTek - 02-29-2020, 07:31 AM
RE: FFVI Worlds Collide - by C-Dude - 02-29-2020, 09:05 PM
RE: FFVI Worlds Collide - by Zaliban - 02-05-2020, 02:30 PM
RE: FFVI Worlds Collide - by Mogram - 02-11-2020, 02:43 AM
RE: FFVI Worlds Collide - by Cecil188 - 02-11-2020, 11:25 AM
RE: FFVI Worlds Collide - by Fenrir - 02-21-2020, 07:00 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 02-22-2020, 07:17 AM
RE: FFVI Worlds Collide - by ArcadianKnight - 02-29-2020, 08:08 PM
RE: FFVI Worlds Collide - by Cecil188 - 02-29-2020, 09:41 PM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 01:01 AM
RE: FFVI Worlds Collide - by AtmaTek - 04-16-2020, 01:24 AM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 01:44 AM
RE: FFVI Worlds Collide - by AtmaTek - 04-16-2020, 02:12 AM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 04:09 AM
RE: FFVI Worlds Collide - by AtmaTek - 04-16-2020, 04:41 AM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 05:32 PM

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