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FFVI Worlds Collide

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Updated to 0.1.4:
- Added a new party scaling option "Party Highest Level" and made it the new default. The original option to scale enemies with the party's average level is now under the "Easy" and "Very Easy" presets. Scaling with the highest level party member will increase the difficulty while also making it easier to level a lower party member in a team of higher level characters. Thanks to MarthSR and others for their feedback about the scaling. In the future, I would also like to implement a progress based scaling option.
- Added a new "Extra Enemy Levels" option which increases all enemy and boss levels by the given amount. For now I left the default at 0. I hope more skilled players can use it to increase the challenge for lower level parties. Thanks to Imperatus for the idea.
- Experience, magic points, and gold multipliers may now be set to zero. A streamer (I apologize for not remembering the person's name) requested the ability to not gain experience or levels.
Please note that seeds and flags may not be compatible across versions. As always, I welcome opinions on any of these settings.


(01-12-2020, 11:18 PM)Imperatus Wrote: One additional comment: I'd love to see additional characters added into the character pool, as well as the ability to have duplicates.
Duplicates would be fun but difficult to accomplish and likely requires rewriting code in quite a number of places. However, I am sure it can be done as a longer term goal.

(01-12-2020, 11:18 PM)Imperatus Wrote: Have you joined the FF6 Hacking Discord server yet? Or do you have your own for FF6WC?
I have checked the FF6 Hacking Discord a few times for feedback and opinions and will continue to check it occasionally. I am starting to feel that a discord for FF6WC could help out a lot with gathering opinions and having more real-time discussion. I do not have any experience setting up a discord server and would appreciate any help people can offer with setting up, organizing and moderating it.

(01-12-2020, 11:35 PM)HoxNorf Wrote: - One more thing I found while using this X-Zone cheese is that even when the 2 things were X-Zone'd, WrexSoul appeared as well as another thing. I couldn't snapshot or record it, but I hope nothing like using zinger on its minions happen.
Did you have the Vanish/Doom bugfix on? I also modified this battle's AI so it is possible there is a bug in the script. I will test this out again when I get a chance. Thank you.

(01-12-2020, 11:35 PM)HoxNorf Wrote: - Also, about the sprites, maybe randomizing palettes that are within the randomizer will balance out, just as long as the character still looks good in another palette, which is skin, outline, eyes looking good and not being a jumbled mess, just like how it is in Free Enterprise if a palette being randomized is chosen and how it is in Beyond Chaos, but I feel like now I'm giving suggestions that makes this randomizer like others instead of its own thing, unless it can be considered a good thing.
I definitely consider it a good thing to learn from others who have faced this problem. I have not looked into how Beyond Chaos or FF4E handles sprite palettes so I really appreciate your insight. That seems like a reasonable approach although it sounds like it might take some time to verify that the palettes look decent. If you do have an example of a character that looks good in other palettes that would help to see. After bugs and balancing issues start to become more stable I will continue looking into sprites.

(01-13-2020, 11:33 AM)MarthSR Wrote: Boss encounters can easily be cheesed by adding one or two low levels in the party, and having that one high level with that one key ability do all the dirty work.
I added a new scaling option to use the highest level in the party rather than the party's average and made it the new default. I hope that helps with this issue. Scaling based on progress so far would also be something I would like to look into as well but would take longer to implement. Thank you for bringing this up.

(01-13-2020, 11:33 AM)MarthSR Wrote: nothing is really "gated" behind items, which makes this rando sort of a "Find the most optimal character/item route, do that on all seeds, and get a great time" one-trick pony. Perhaps requiring to have certain characters to access certain parts would be a way to have the route vary?
I really appreciate your (as well as other experienced speedrunner's) feedback about this. I want to make runs as interesting as possible so ideas from veterans really helps. If I understand what you mean, once players discover which events are quickest to complete the best approach will be to repeat that same path over and over until you get the luckiest. To help alleviate this characters would each have to unlock multiple new events to better prevent one single optimal route. Does that sound correct to you?

I believe you are right and I will probably need to implement some kind of progression system eventually to keep things interesting. I will start giving some more thought to exactly where/what the gates may be.

(01-13-2020, 05:30 PM)TheSabin Wrote: I was more mentioning the ROM file itself that is like the "FF6.smc". Would be nice to be like "FF6_1234567.smc". Problem is the save file carries over if you play a new seed from the old seed, so have to delete the save file manually.
Thank you for clarifying, I apologize for misunderstanding. I can definitely make this change.

(01-13-2020, 10:43 PM)MarthSR Wrote: Bug found when using Very Easy mode (3 chars, 0 espers [3/0]): When trying to go to Kefka's Tower with three characters, a softlock occurs at the point where the game checks for Esper requirements.
Thank you for reporting this, I will try to get it fixed as soon as I can.

(01-13-2020, 11:01 PM)Megakidi Wrote: I recommend having the credits/ending reflect missed characters/espers. I know that Vanilla FF6's ending had something to reflect missed characters.
Thank you for the recommendation. For now I have not spent much time on the ending except making it work and thought seeing all the characters might be fun. In the future, I can make that change.

(01-13-2020, 11:01 PM)Megakidi Wrote: Having a scaling exp, based on characters/espers acquired would be a welcome and adapted return from ff4:Free Enterprise. Same with boss shuffle, stat scaling included.
I absolutely agree and hope to start working on more features like these once the game gets more stable. Thank you.

Again it is very late for me so I will have to continue tomorrow. I apologize if I have not been able to address everyone yet. I am trying to balance making changes with reading through everyone's ideas and comments. I appreciate people taking the time to do things like make an account and post feedback.

Thank you.
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[-] The following 2 users say Thank You to AtmaTek for this post:
  • Imperatus (01-14-2020), juef (01-14-2020)



Messages In This Thread
FFVI Worlds Collide - by AtmaTek - 01-11-2020, 01:07 AM
RE: FFVI Worlds Collide - by Gi Nattak - 01-11-2020, 12:55 PM
RE: FFVI Worlds Collide - by madsiur - 01-11-2020, 03:02 PM
RE: FFVI Worlds Collide - by Warrax - 01-11-2020, 05:18 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-11-2020, 08:21 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-11-2020, 09:31 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-11-2020, 10:28 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-11-2020, 11:29 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-12-2020, 02:44 AM
RE: FFVI Worlds Collide - by Imperatus - 01-12-2020, 04:10 AM
RE: FFVI Worlds Collide - by AtmaTek - 01-12-2020, 07:15 AM
RE: FFVI Worlds Collide - by C-Dude - 01-12-2020, 12:39 PM
RE: FFVI Worlds Collide - by Imperatus - 01-11-2020, 10:59 PM
RE: FFVI Worlds Collide - by LockeZ - 01-12-2020, 03:59 AM
RE: FFVI Worlds Collide - by beep - 01-12-2020, 06:15 AM
RE: FFVI Worlds Collide - by LockeZ - 01-12-2020, 08:12 AM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-12-2020, 10:23 AM
RE: FFVI Worlds Collide - by Imperatus - 01-12-2020, 01:18 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-12-2020, 01:39 PM
RE: FFVI Worlds Collide - by HoxNorf - 01-12-2020, 03:33 PM
RE: FFVI Worlds Collide - by TheSabin - 01-12-2020, 04:56 PM
RE: FFVI Worlds Collide - by Issander - 01-12-2020, 05:26 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-12-2020, 10:27 PM
RE: FFVI Worlds Collide - by TheSabin - 01-13-2020, 05:30 PM
RE: FFVI Worlds Collide - by Imperatus - 01-12-2020, 11:18 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-12-2020, 11:26 PM
RE: FFVI Worlds Collide - by HoxNorf - 01-12-2020, 11:35 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-13-2020, 08:57 AM
RE: FFVI Worlds Collide - by madsiur - 01-13-2020, 10:41 AM
RE: FFVI Worlds Collide - by MarthSR - 01-13-2020, 11:33 AM
RE: FFVI Worlds Collide - by cgdave - 01-13-2020, 01:22 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-13-2020, 06:56 PM
RE: FFVI Worlds Collide - by juef - 01-13-2020, 01:43 PM
RE: FFVI Worlds Collide - by MarthSR - 01-13-2020, 10:43 PM
RE: FFVI Worlds Collide - by Megakidi - 01-13-2020, 11:01 PM
RE: FFVI Worlds Collide - by drcossack - 01-14-2020, 03:29 AM
RE: FFVI Worlds Collide - by AtmaTek - 01-14-2020, 07:31 AM
RE: FFVI Worlds Collide - by Cecil188 - 01-14-2020, 11:08 AM
RE: FFVI Worlds Collide - by C-Dude - 01-15-2020, 02:05 AM
RE: FFVI Worlds Collide - by BenshowSly - 01-14-2020, 09:14 AM
RE: FFVI Worlds Collide - by MarthSR - 01-14-2020, 11:08 AM
RE: FFVI Worlds Collide - by Imperatus - 01-14-2020, 11:32 AM
RE: FFVI Worlds Collide - by MarthSR - 01-14-2020, 11:42 AM
RE: FFVI Worlds Collide - by Imperatus - 01-14-2020, 11:49 AM
RE: FFVI Worlds Collide - by MarthSR - 01-14-2020, 11:55 AM
RE: FFVI Worlds Collide - by madsiur - 01-14-2020, 02:36 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-15-2020, 01:55 AM
RE: FFVI Worlds Collide - by NPCnextdoor - 01-17-2020, 07:32 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-17-2020, 07:37 PM
RE: FFVI Worlds Collide - by Endarire - 01-19-2020, 11:24 PM
RE: FFVI Worlds Collide - by AtmaTek - 01-20-2020, 05:10 AM
RE: FFVI Worlds Collide - by Fenrir - 01-21-2020, 08:11 PM
RE: FFVI Worlds Collide - by C-Dude - 01-21-2020, 09:36 PM
RE: FFVI Worlds Collide - by Endarire - 01-20-2020, 06:14 AM
RE: FFVI Worlds Collide - by Endarire - 01-22-2020, 05:49 PM
RE: FFVI Worlds Collide - by C-Dude - 01-23-2020, 08:47 PM
RE: FFVI Worlds Collide - by Endarire - 01-23-2020, 09:31 PM
RE: FFVI Worlds Collide - by Cecil188 - 01-23-2020, 09:33 PM
RE: FFVI Worlds Collide - by Jackimus - 01-26-2020, 10:41 AM
RE: FFVI Worlds Collide - by AtmaTek - 01-27-2020, 05:52 AM
RE: FFVI Worlds Collide - by Fenrir - 01-27-2020, 09:50 PM
RE: FFVI Worlds Collide - by Endarire - 01-31-2020, 06:20 PM
RE: FFVI Worlds Collide - by Mogram - 02-01-2020, 05:10 AM
RE: FFVI Worlds Collide - by Cecil188 - 02-02-2020, 05:58 PM
RE: FFVI Worlds Collide - by Endarire - 02-02-2020, 04:24 PM
RE: FFVI Worlds Collide - by AtmaTek - 02-04-2020, 06:09 AM
RE: FFVI Worlds Collide - by Fenrir - 02-06-2020, 09:08 PM
RE: FFVI Worlds Collide - by C-Dude - 02-06-2020, 10:01 PM
RE: FFVI Worlds Collide - by Fenrir - 02-08-2020, 10:03 AM
RE: FFVI Worlds Collide - by C-Dude - 02-08-2020, 10:10 PM
RE: FFVI Worlds Collide - by Fenrir - 02-10-2020, 05:44 PM
RE: FFVI Worlds Collide - by Megakidi - 02-08-2020, 08:39 PM
RE: FFVI Worlds Collide - by AtmaTek - 02-29-2020, 07:31 AM
RE: FFVI Worlds Collide - by C-Dude - 02-29-2020, 09:05 PM
RE: FFVI Worlds Collide - by Zaliban - 02-05-2020, 02:30 PM
RE: FFVI Worlds Collide - by Mogram - 02-11-2020, 02:43 AM
RE: FFVI Worlds Collide - by Cecil188 - 02-11-2020, 11:25 AM
RE: FFVI Worlds Collide - by Fenrir - 02-21-2020, 07:00 PM
RE: FFVI Worlds Collide - by NPCnextdoor - 02-22-2020, 07:17 AM
RE: FFVI Worlds Collide - by ArcadianKnight - 02-29-2020, 08:08 PM
RE: FFVI Worlds Collide - by Cecil188 - 02-29-2020, 09:41 PM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 01:01 AM
RE: FFVI Worlds Collide - by AtmaTek - 04-16-2020, 01:24 AM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 01:44 AM
RE: FFVI Worlds Collide - by AtmaTek - 04-16-2020, 02:12 AM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 04:09 AM
RE: FFVI Worlds Collide - by AtmaTek - 04-16-2020, 04:41 AM
RE: FFVI Worlds Collide - by Endarire - 04-16-2020, 05:32 PM

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