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The difficulty spike: how would you address this situation?

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Well, between working 14hr days at the moment (so much for getting back into it at the moment) I did manage to look over the battlefield codes, and while there is definite possibility for refinement of the whole thing and reusable code, would take alot of replanting and editing of several levels.

That being said, on the idea of making more battlefield type events, it would allow alot more if there were more that just the two. (As in reuse the setup and "file in" codes, as well as some of the marching forward code if the maps were descreatly edited allowing for a few of the same paths to match up.)

Still, as far as a stand alone optimization patch would go, only for space, not practical. Less I missed something of course.

Still, best of luck on your endeavors.


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RE: The difficulty spike: how would you address this situation? - by Catone - 10-17-2019, 09:37 PM

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