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auction house rng

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I mapped this out when I was making some changes. Here are my notes:

Quote:Auction House Logic - CB4ECC
CB/4ECC - If in World of Ruin, jump to II

I. World of Balance (CB/4ED6)
  A. Cherub Down, 50% jump to talking chocobo - CB/4ED6
  B. Talking Chocobo, 50% jump to Golem - CB/501D
  C. Golem, 50% jump to ZoneSeek (forced jump if obtained) - CB/5197
  D. ZoneSeek, 50% jump to Cure Ring (forced jump if obtained) - CB/5312
  C. Cure Ring (CB/5460)


II. World of Ruin (CB/55B0)
  A. Hero Ring, 50% jump to 1/1200 of an airship
  B. 1/1200 Airship, 50% jump to Golem
  C. Golem, 50% jump to Zoneseek (forced jump if obtained)
  D. ZoneSeek, 50% jump to Zephyr Cape (forced jump if obtained)
  C. Zephyr Cape, 50% jump to Robotic Imp (forced jump if obtained)
  D. Robotic Imp


Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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Messages In This Thread
auction house rng - by CzarMalboro - 08-10-2019, 01:53 AM
RE: auction house rng - by madsiur - 08-10-2019, 10:14 AM
RE: auction house rng - by CzarMalboro - 08-10-2019, 12:32 PM
RE: auction house rng - by PowerPanda - 08-10-2019, 12:51 PM
RE: auction house rng - by CzarMalboro - 08-10-2019, 10:07 PM
RE: auction house rng - by madsiur - 08-11-2019, 01:01 AM
RE: auction house rng - by CzarMalboro - 08-11-2019, 06:22 AM
RE: auction house rng - by PowerPanda - 08-11-2019, 09:46 AM
RE: auction house rng - by CzarMalboro - 08-12-2019, 07:49 AM
RE: auction house rng - by PowerPanda - 08-12-2019, 06:13 PM
RE: auction house rng - by Catone - 08-13-2019, 10:01 AM
RE: auction house rng - by CzarMalboro - 08-14-2019, 07:16 AM
RE: auction house rng - by Catone - 08-20-2019, 08:33 AM

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