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auction house rng
08-10-2019, 12:51 PM
I mapped this out when I was making some changes. Here are my notes:
Quote:Auction House Logic - CB4ECC
CB/4ECC - If in World of Ruin, jump to II
I. World of Balance (CB/4ED6)
A. Cherub Down, 50% jump to talking chocobo - CB/4ED6
B. Talking Chocobo, 50% jump to Golem - CB/501D
C. Golem, 50% jump to ZoneSeek (forced jump if obtained) - CB/5197
D. ZoneSeek, 50% jump to Cure Ring (forced jump if obtained) - CB/5312
C. Cure Ring (CB/5460)
II. World of Ruin (CB/55B0)
A. Hero Ring, 50% jump to 1/1200 of an airship
B. 1/1200 Airship, 50% jump to Golem
C. Golem, 50% jump to Zoneseek (forced jump if obtained)
D. ZoneSeek, 50% jump to Zephyr Cape (forced jump if obtained)
C. Zephyr Cape, 50% jump to Robotic Imp (forced jump if obtained)
D. Robotic Imp
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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