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Debilitator Idea

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Looking at the code for Debilitator

Code:
C2/3A8D: 7B           TDC
C2/3A8E: B9 E0 3B     LDA $3BE0,Y (Elements weak against)
C2/3A91: 0D C8 3E     ORA $3EC8   (Elements nullified by ForceField)
C2/3A94: 49 FF        EOR #$FF
C2/3A96: F0 F2        BEQ $3A8A   (Miss if weak to all)
C2/3A98: 20 2A 52     JSR $522A   (Randomly pick an element not weak to that hasn't
                                  been nullified by ForceField)
C2/3A9B: 48           PHA
C2/3A9C: 20 F0 51     JSR $51F0
C2/3A9F: 8A           TXA
C2/3AA0: 18           CLC
C2/3AA1: 69 0B        ADC #$0B
C2/3AA3: 8D 01 34     STA $3401   (Set to display that element as text)
C2/3AA6: A3 01        LDA $01,S
C2/3AA8: 19 E0 3B     ORA $3BE0,Y
C2/3AAB: 99 E0 3B     STA $3BE0,Y (Make weak vs. that element)
C2/3AAE: 68           PLA
C2/3AAF: 49 FF        EOR #$FF
C2/3AB1: 48           PHA
C2/3AB2: 39 E1 3B     AND $3BE1,Y
C2/3AB5: 99 E1 3B     STA $3BE1,Y (Make not resist that element)
C2/3AB8: A3 01        LDA $01,S
C2/3ABA: EB           XBA
C2/3ABB: 68           PLA
C2/3ABC: C2 20        REP #$20    (Set 16-bit accumulator)
C2/3ABE: 39 CC 3B     AND $3BCC,Y
C2/3AC1: 99 CC 3B     STA $3BCC,Y (Make not absorb or nullify that element)
C2/3AC4: 60           RTS

Since this effect can be assigned to spells, I had the thought - is there a way to make it non-random which element it makes the enemy weak to? Because if you can set it to give a specific weakness, then we can have spells that do that, like in FF11 with its six-elemental cycle.
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Messages In This Thread
Debilitator Idea - by DrakeyC - 06-15-2019, 06:42 PM
RE: Debilitator Idea - by C-Dude - 06-15-2019, 08:12 PM
RE: Debilitator Idea - by DrakeyC - 06-16-2019, 12:17 AM

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