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ReCast FF3: War of the Magitek
(05-24-2020, 09:59 PM)Gi Nattak Wrote: Some (unlisted) clips of the possible bug:The hang is a "feature" (that is, a bug that has become one of the quirks of the hack). See, there's something happening in the background that you can't see yet; it'll become apparent after you watch the "MMMMMMMagic?!" battle cutscene or pass South Figaro into Mt. Kolts.
https://www.youtube.com/watch?v=0b8RQTwz...e=youtu.be
https://www.youtube.com/watch?v=aiVJ1odF...e=youtu.be
https://www.youtube.com/watch?v=rP_gD4kq...e=youtu.be
I've noticed that it seems to hang for longer than it should after every battle actually, when usually it should end and do the after battle stuff. So again I wonder if this is somehow something just happening on my side?
In terms of critiques, so far the only thing I'd say is that Terra's Aether skills seem a bit OP, mainly just in terms of how a couple of them drain HP, but perhaps it falls off a bit farther into the game. Basically so far the game feels incredibly easy thanks to it, but that may be an intended design choice as I've yet to get very far (at South Figaro). It is quite an awesome skillset to have access to right from the start, I'll say that.
There's an invisible enemy in almost every battle formation performing extra functions for the game. Specifically, it checks which enemies have status ailments and then uses a dummy ability on one of them to convey that information to you. You cannot target this enemy (except if Edgar is jumping during the Final Kefka fight, and even then only for one hit), and it destroys itself quietly once it detects there are no other monsters on the field. It has to wait for its turn in the queue, though, which means your final attacks will miss or you can squeeze in one more heal or fenix down before battle concludes.
It's also a slight hint of a tutorial about not overkilling enemies, because if an ally who is zombied targets an enemy who dies, they'll redirect the attack on your party.
Aether does damage based on the enemy level. Each of the four elemental teks inflict a status ailment (burn, slow, blind, mute), inflict damage, and heal Terra (a fusion of the three types of magic). Aether is powerful, but its nature as mostly single-target makes it inferior to magic down the line (especially now that Earrings work properly!), and eventually enemy HP greatly outpaces their level.
Don't worry, though, other characters have equally broken special abilities... I went with the design philosophy that it's better for everybody to be broken than for somebody to be boring. For instance, Celes basically has a free permanent toggled MUTE on the battlefield, as Runic lasts until she uses it again. Her drawback is that it means she's the only one who can cast spells in your party too.
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