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Can monsters be made to display their status?

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Okay, so here's my first attempt at a script for an invisible status monitor monster, to be added to every formation to supplement battle function.


EDIT: Eureka!  I've got a working proof-of-concept.  It's a little slow, but it functions as intended.
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Have a weird follow-up question, now.  Enemies are only allowed three unique palettes per battle formation... how does the game determine which palettes to use?  Are they indexed by monster number, or by formation position?  That is, if I put in a fourth enemy type in a single battle but it's in the last or nearest-to-last formation slot, will it use the palette of an already-loaded enemy?

I ask because my current approach adds an enemy to every encounter, and while this enemy will be invisible I don't want its palette mussing up the others in the fight.
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RE: Can monsters be made to display their status? - by C-Dude - 06-12-2019, 09:23 PM

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