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Dissidia Sedecim - A recreation of FF6's combat engine

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New year's special, Cecil Harvey and Zeromus





I've remade Cecil using the DS remake augment system. There's some augments in the game already but the list is incomplete, there's plenty more to be added to make him a really interesting character.

I've also given him the option of shifting between Dark Knight and Paladin mid battle, which makes him so much more interesting to play. For an instance, you could have two augment set ups that make the different forms feel like different characters. Example:
Paladin
Magic
AllCast (allows any spell to be cast on the entire party)
Cover
Brace (greatly reduces damage taken, it's like an improved Defend option)

This Paladin Cecil has zero attack skills and it's geared entirely for support. You'd want to use him if your party is in the crapper. But if you need to take on the offense
Dark Knight
Dark (when used triggers Darkness mode, where Cecil does more damage in exchange for HP, and exchanges the Dark command for Wave, an AoE attack. Lasts 3 moves)
Counter (counters any attack with the first action in the command menu, in this case Dark)
Adrenaline (boosts offensive power when HP is under 50%)
Draw Attacks (makes enemies more likely to target him)

This DK Cecil is a suicide strategy. He keeps getting attacked and countering with an HP draining move. It can put out a lot of damage in a short time, but also won't last too long without someone to heal him.

So if you're creative you can create strategies that go off the beaten path with Cecil.
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[-] The following 1 user says Thank You to Lefe for this post:
  • madsiur (01-01-2021)



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RE: Dissidia Sedecim - A recreation of FF6's combat engine - by Lefe - 12-31-2020, 09:46 PM

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