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Dissidia Sedecim - A recreation of FF6's combat engine

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Here's an update, no new videos though. I've been working on the menus now. So far I got the item menu done and most of the equipment menu done as well. Here's a gif showing off Cloud and his materia system:

https://imgur.com/a/W5n9FYw

The equipment menu is surprisingly complicated. Characters from different entries in the series have different equipment profiles. On FF1 they don't have accessories, in FF15 there are four weapon slots, on FF7 there are materia slots. So the equip menu has to make room for a lot of edge cases. 

What's still left to do in the equip menu:
  • Squall's junction menu. That one where you junction spells to each status
  • Making the equipment menu react to two handed vs one handed weapons
  • Making the equipment menu react to ammo slots in case a bow is equipped 
  • Probably some other stuff I can't think of
Now I'm going to work on making any customization done to player's materia system reflect in Cloud's combat skills.
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RE: Dissidia Sedecim - A recreation of FF6's combat engine - by Lefe - 07-28-2019, 05:21 PM

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