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Bug report - chocobo ride kills bg layers
01-26-2019, 09:27 PM
Android v 7.1.1
SNES9x EX+ v 1.5.37
RotDS v 2.0 ost b
When Cloud rides a chocobo from the stable after Fraust, the background layers flash on and off.
Not sure if this is intended but I'm desert overworld, bottom half of characters is shaded as if 1/2 transparency, or desert is partially overlaid on bottom half.
There are some issues with high speed chocobo movement and z-coordinates. I couldn't see clearly but it seemed like something wonky went on when the 3 riders went under the castle catwalk. Might be seeing things due to the speed, and I really like fast events anyways so who cares?
SNES9x EX+ v 1.5.37
RotDS v 2.0 ost b
When Cloud rides a chocobo from the stable after Fraust, the background layers flash on and off.
Not sure if this is intended but I'm desert overworld, bottom half of characters is shaded as if 1/2 transparency, or desert is partially overlaid on bottom half.
There are some issues with high speed chocobo movement and z-coordinates. I couldn't see clearly but it seemed like something wonky went on when the 3 riders went under the castle catwalk. Might be seeing things due to the speed, and I really like fast events anyways so who cares?
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