The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 895 - File: showthread.php PHP 7.3.33 (Linux)
File Line Function
/showthread.php 895 errorHandler->error




Users browsing this thread: 1 Guest(s)
Question - Changing the way Wait Battle Mode works

#1
Posts: 1
Threads: 1
Thanks Received: 0
Thanks Given: 0
Joined: Jan 2019
Reputation: 0
Status
None
Hey. I'm in the progress of making another FF6 Hack. Since I'm doing the same game again, I was trying to think of ways to make it more different, so I have a heavier focus on difficulty and balance this time around.

Anyway, I've been poking around a little bit - I'm not exactly an expert at this stuff, but I've managed to use the excellent Data Crystal wiki and other documents on this website to do some simple things like modify the amount of damage a weakness hit does (Since double is way too much), even if it's in my own slapdash way. 

But I was wondering if it was possible to have the Wait Mode pause all ATB bars even when a battle animation is playing? Since it's not too difficult to manipulate things in such a way that you'll be getting more turns by waiting in menus while animations play then you would otherwise. I do realize this would slow battles down, but Active would remain an option.

The other idea, if that is impossible or far too difficult, if it would be possible to make Active the default selection on the options menu, and then remove the choice to change the style entirely. (I managed to figure out the "remove the choice" part, but not the "make active default" part)


That said, I think the first way is better, since it's not like I dislike wait mode. Thanks very much for any help you all could offer.
  Find
Quote  



Messages In This Thread
Question - Changing the way Wait Battle Mode works - by MC50 - 01-11-2019, 07:57 PM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite