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Make Morph work like Quick?
12-22-2018, 07:49 PM
Okay.
Having read through some of the basic assembly tutorials linked, I've determined this kind of programming is beyond my capabilities. If this is basic, I don't want to see what advanced looks like.
I know logically what would need to be done to do this:
* Set Morph Gauge to 2 when Quick is applied
* During the main battle loop's Quick resolution, deduct 1 from Morph Gauge each time the Quick turn count is reduced
* Deactivate the Magitek menu during Quick to prevent spamming the Morph ability (Optional, as instead I can use FF3USME to make the spell damage Terra by 1/4 each use)
* Remove post-battle Morph Gauge increases and the Morph Timer
If I could give instructions with logic gates, like with C or Java, then I could handle this.
But directly instructing a processor to do this stuff? That's like learning to speak robot. I can't wrap my head around it.
So... if someone else is interested in coding this as a standalone patch for me I would greatly appreciate it. If not, I can live without it; the spell just won't do much before the player starts getting magic experience.
Having read through some of the basic assembly tutorials linked, I've determined this kind of programming is beyond my capabilities. If this is basic, I don't want to see what advanced looks like.
I know logically what would need to be done to do this:
* Set Morph Gauge to 2 when Quick is applied
* During the main battle loop's Quick resolution, deduct 1 from Morph Gauge each time the Quick turn count is reduced
* Deactivate the Magitek menu during Quick to prevent spamming the Morph ability (Optional, as instead I can use FF3USME to make the spell damage Terra by 1/4 each use)
* Remove post-battle Morph Gauge increases and the Morph Timer
If I could give instructions with logic gates, like with C or Java, then I could handle this.
But directly instructing a processor to do this stuff? That's like learning to speak robot. I can't wrap my head around it.
So... if someone else is interested in coding this as a standalone patch for me I would greatly appreciate it. If not, I can live without it; the spell just won't do much before the player starts getting magic experience.
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