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Make Morph work like Quick?

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Okay.

Having read through some of the basic assembly tutorials linked, I've determined this kind of programming is beyond my capabilities.  If this is basic, I don't want to see what advanced looks like.

I know logically what would need to be done to do this:
* Set Morph Gauge to 2 when Quick is applied
* During the main battle loop's Quick resolution, deduct 1 from Morph Gauge each time the Quick turn count is reduced
* Deactivate the Magitek menu during Quick to prevent spamming the Morph ability (Optional, as instead I can use FF3USME to make the spell damage Terra by 1/4 each use)
* Remove post-battle Morph Gauge increases and the Morph Timer

If I could give instructions with logic gates, like with C or Java, then I could handle this.
But directly instructing a processor to do this stuff?  That's like learning to speak robot.  I can't wrap my head around it.

So... if someone else is interested in coding this as a standalone patch for me I would greatly appreciate it.  If not, I can live without it; the spell just won't do much before the player starts getting magic experience.
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Messages In This Thread
Make Morph work like Quick? - by C-Dude - 12-20-2018, 07:19 PM
RE: Make Morph work like Quick? - by madsiur - 12-21-2018, 01:30 PM
RE: Make Morph work like Quick? - by C-Dude - 12-21-2018, 03:23 PM
RE: Make Morph work like Quick? - by PowerPanda - 12-21-2018, 07:22 PM
RE: Make Morph work like Quick? - by C-Dude - 12-21-2018, 10:22 PM
RE: Make Morph work like Quick? - by madsiur - 12-22-2018, 12:12 PM
RE: Make Morph work like Quick? - by C-Dude - 12-22-2018, 07:49 PM
RE: Make Morph work like Quick? - by C-Dude - 09-16-2019, 09:40 PM

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