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Coding a 2D JRPG?

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I don't want a 1 for 1 duplication of data structures and event/battle script opcodes, but I do need to keep in mind the best way to do things, especially for tools that convert existing assets and events into the formats the clone eventually uses. In CS there is the fast way and the correct way. I prefer the latter.

I want to make it easy to convert any existing mod to the clone, to speed adoption. Being able to automatically convert the majority of data, event, sprite, and music changes from RotDS or CoV or your personal hardtype mod by editing a text file that contains info about data to rip and convert is ideal. No one wants to redo all his work.
 
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Messages In This Thread
Coding a 2D JRPG? - by MysticLord - 11-05-2018, 02:39 PM
RE: Coding a 2D JRPG? - by madsiur - 11-05-2018, 09:51 PM
RE: Coding a 2D JRPG? - by MysticLord - 11-06-2018, 10:09 PM
RE: Coding a 2D JRPG? - by madsiur - 11-07-2018, 05:39 PM
RE: Coding a 2D JRPG? - by MysticLord - 11-07-2018, 06:58 PM
RE: Coding a 2D JRPG? - by madsiur - 11-08-2018, 07:29 PM
RE: Coding a 2D JRPG? - by MysticLord - 11-08-2018, 09:35 PM
RE: Coding a 2D JRPG? - by Lefe - 01-19-2019, 07:46 AM
RE: Coding a 2D JRPG? - by MysticLord - 01-19-2019, 12:10 PM
RE: Coding a 2D JRPG? - by Lefe - 01-19-2019, 03:29 PM
RE: Coding a 2D JRPG? - by Gi Nattak - 01-19-2019, 03:52 PM
RE: Coding a 2D JRPG? - by MysticLord - 01-19-2019, 05:54 PM
RE: Coding a 2D JRPG? - by Lefe - 01-20-2019, 06:44 AM
RE: Coding a 2D JRPG? - by Vanya - 01-22-2019, 02:17 AM
RE: Coding a 2D JRPG? - by MysticLord - 01-25-2019, 09:38 PM
RE: Coding a 2D JRPG? - by madsiur - 01-26-2019, 11:01 AM
RE: Coding a 2D JRPG? - by MysticLord - 01-26-2019, 01:21 PM
RE: Coding a 2D JRPG? - by madsiur - 01-26-2019, 02:56 PM
RE: Coding a 2D JRPG? - by MysticLord - 01-26-2019, 09:20 PM

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