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Coding a 2D JRPG?

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One of my long time goals was to write a simple, modular 2D JRPG engine in C; and then write modules to handle assets, scripting, and mechanics similar to my favorite FF games. After that I would write scripts to rip the assets from said games and format them for use in my engine.

Does this seem like the right way to do a clone? There is a lot of potential for engine reuse between FF 1 through 6, though combat and menu sub-modules would differ.

I don't have things set up to do this right now, but it is in my 2 to 4 year planning horizon. I just want your thoughts on it, and to see if it makes for interesting discussion. I'm especially interested in discussion of how these games are structured.
 
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Messages In This Thread
Coding a 2D JRPG? - by MysticLord - 11-05-2018, 02:39 PM
RE: Coding a 2D JRPG? - by madsiur - 11-05-2018, 09:51 PM
RE: Coding a 2D JRPG? - by MysticLord - 11-06-2018, 10:09 PM
RE: Coding a 2D JRPG? - by madsiur - 11-07-2018, 05:39 PM
RE: Coding a 2D JRPG? - by MysticLord - 11-07-2018, 06:58 PM
RE: Coding a 2D JRPG? - by madsiur - 11-08-2018, 07:29 PM
RE: Coding a 2D JRPG? - by MysticLord - 11-08-2018, 09:35 PM
RE: Coding a 2D JRPG? - by Lefe - 01-19-2019, 07:46 AM
RE: Coding a 2D JRPG? - by MysticLord - 01-19-2019, 12:10 PM
RE: Coding a 2D JRPG? - by Lefe - 01-19-2019, 03:29 PM
RE: Coding a 2D JRPG? - by Gi Nattak - 01-19-2019, 03:52 PM
RE: Coding a 2D JRPG? - by MysticLord - 01-19-2019, 05:54 PM
RE: Coding a 2D JRPG? - by Lefe - 01-20-2019, 06:44 AM
RE: Coding a 2D JRPG? - by Vanya - 01-22-2019, 02:17 AM
RE: Coding a 2D JRPG? - by MysticLord - 01-25-2019, 09:38 PM
RE: Coding a 2D JRPG? - by madsiur - 01-26-2019, 11:01 AM
RE: Coding a 2D JRPG? - by MysticLord - 01-26-2019, 01:21 PM
RE: Coding a 2D JRPG? - by madsiur - 01-26-2019, 02:56 PM
RE: Coding a 2D JRPG? - by MysticLord - 01-26-2019, 09:20 PM

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