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Coding a 2D JRPG?
11-05-2018, 02:39 PM
One of my long time goals was to write a simple, modular 2D JRPG engine in C; and then write modules to handle assets, scripting, and mechanics similar to my favorite FF games. After that I would write scripts to rip the assets from said games and format them for use in my engine.
Does this seem like the right way to do a clone? There is a lot of potential for engine reuse between FF 1 through 6, though combat and menu sub-modules would differ.
I don't have things set up to do this right now, but it is in my 2 to 4 year planning horizon. I just want your thoughts on it, and to see if it makes for interesting discussion. I'm especially interested in discussion of how these games are structured.
Does this seem like the right way to do a clone? There is a lot of potential for engine reuse between FF 1 through 6, though combat and menu sub-modules would differ.
I don't have things set up to do this right now, but it is in my 2 to 4 year planning horizon. I just want your thoughts on it, and to see if it makes for interesting discussion. I'm especially interested in discussion of how these games are structured.
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