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Day / Night Cycle [beta release]

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Ohhh... Pretty it is...
I've got to get my notebook and start making notes so I don't forget stuff.

Question (Keep in mind I'm a noob right now) during the transition, which is a really nice touch I must say, is that a set command to tint slowly, or is it several seperate stages? As in could it do the first step, then stay "sunset" awhile then transition on into actual night time? Just visually I mean, no changing of enemies or anything just sort of a "warning, it's getting dark seek protection!" Phase before it actually goes nivht time mode? Or stretch the transition out longer and play a song during the transition? I'm thinking the "Freddy's coming for you" tune from NES Nightmare on Elm Street jingle... Yes, I really like that game, and the music from it.

Oh, and new elements? 1st: Awsome, and more points for only work at night elements. 2nd: I never knew anything about adding elements, is there a limit to adding several? Could there be a moon and sun, night and day elements? Or is only 2 new resonable to add?

3rd: Just off the top of your head, how impossible would it be to have day night cycle effect the PC's? Such as a vampire type character lower stats during day, or higher stats at night? Or maybe one character gets +25 to all or some stats during certain cycle? This is just for my curiosity as plausible or to impractical to even attempt.

And, last point, would you actually have day/night cycles in Kefka's tower and Zozo? Maybe Zozo its just raining but would you ever be able to see the sun in Kefka's tower? Not saying it should or shouldn't, just asking would it have cycles in game canon?


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Messages In This Thread
Day / Night Cycle [beta release] - by madsiur - 10-04-2018, 06:43 AM
RE: Day / Night Cycle [alpha release] - by Warrax - 10-11-2018, 03:12 PM
RE: Day / Night Cycle [beta release] - by madsiur - 10-22-2018, 02:18 AM
RE: Day / Night Cycle [beta release] - by madsiur - 10-23-2018, 01:12 AM
RE: Day / Night Cycle [beta release] - by madsiur - 11-03-2018, 10:46 PM
RE: Day / Night Cycle [beta release] - by madsiur - 11-04-2018, 10:47 AM
RE: Day / Night Cycle [beta release] - by madsiur - 11-05-2018, 01:27 AM
RE: Day / Night Cycle [beta release] - by J92R - 01-03-2019, 12:00 PM
RE: Day / Night Cycle [beta release] - by madsiur - 01-03-2019, 12:19 PM
RE: Day / Night Cycle [beta release] - by Warrax - 01-03-2019, 02:53 PM
RE: Day / Night Cycle [beta release] - by madsiur - 01-04-2019, 01:04 PM
RE: Day / Night Cycle [beta release] - by Warrax - 01-04-2019, 01:17 PM
RE: Day / Night Cycle [beta release] - by madsiur - 01-04-2019, 02:06 PM
RE: Day / Night Cycle [beta release] - by Warrax - 01-05-2019, 12:01 PM
RE: Day / Night Cycle [beta release] - by madsiur - 01-05-2019, 12:09 PM
RE: Day / Night Cycle [beta release] - by Warrax - 01-05-2019, 12:26 PM
RE: Day / Night Cycle [beta release] - by Warrax - 08-10-2019, 09:59 AM
RE: Day / Night Cycle [beta release] - by madsiur - 08-10-2019, 10:10 AM
RE: Day / Night Cycle [beta release] - by Catone - 08-13-2019, 03:29 PM
RE: Day / Night Cycle [beta release] - by madsiur - 08-13-2019, 10:27 PM
RE: Day / Night Cycle [beta release] - by Catone - 08-14-2019, 10:01 PM
RE: Day / Night Cycle [beta release] - by Dev J - 08-19-2019, 05:47 PM
RE: Day / Night Cycle [beta release] - by Warrax - 10-11-2019, 04:33 PM
RE: Day / Night Cycle [beta release] - by madsiur - 10-12-2019, 01:35 AM

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