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Day / Night Cycle [beta release]

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Status
Tissue-aware
FF6 Day / Night Cycle
version: beta 2
released on: 11/03/2018
author: madsiur
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This hack is currently in beta stage. Tests have been made but the hack has not yet been tested extensively on a single playthrough. I am in fact looking for people to do a test playthrough.

This is a complete day / night cycle that work everywhere you want: on regular map, on world maps and during world map events or mode 7. The battle backgrounds can also reflect the time of the day.

The game goes through a day or night then will gradually switch to day or night by tinting the screen toward blue or the opposite. The day length is customizable as well as the number of color transitions, thought the default 9 is kinda optimal. You can also customize the length of a single transition. There is also the option to have a set of predefined night palettes instead of global palette tint but this feature has not been tested due to the lack of proper palettes.

If you use a map on the world map, after the tent event the day will be set to the beginnign of the morning. Also, if you are in a desert battle at night, the wavy effect will be disabled. You can check if it's daytime or nighttime in events with an unused event bit I've chosen. This event bit can also be changed if needed. This event bit would be useful for any change involving night time but this is out of scope for now.

Finally there is an unused event command ($69) that I now use to manage the cycle. 69 01 will freeze the cycle, meaning the timer will stop and period of the day will stay the same everywhere until 69 02 is used, which restart the timer. 69 03 disable the cycle, meaning the timer stop as well as the initial tinting everywhere. On the next map load, it will look as vanilla game. 69 04 enable the cycle meaning timer is restarted and initial tinting as well, meaning on next map load, the map will look the same as before the disable command (69 03). Note that 69 03 and 69 04 should be used right after a fade out or right before a map load. They are not meant to be used in the middle of an event because they could break the cycle and transitions.

Check the readme for more details.


[Image: fetch.php?media=ff3:ff3us:patches:madsiu...shot_a.png] [Image: fetch.php?media=ff3:ff3us:patches:madsiu...shot_b.png] [Image: fetch.php?media=ff3:ff3us:patches:madsiu...shot_c.png]


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[-] The following 5 users say Thank You to madsiur for this post:
  • Gi Nattak (10-05-2018), Lightning (10-06-2018), m06 (10-14-2018), Turbotastic (10-08-2018), Warrax (01-05-2019)



Messages In This Thread
Day / Night Cycle [beta release] - by madsiur - 10-04-2018, 06:43 AM
RE: Day / Night Cycle [alpha release] - by Warrax - 10-11-2018, 03:12 PM
RE: Day / Night Cycle [beta release] - by madsiur - 10-22-2018, 02:18 AM
RE: Day / Night Cycle [beta release] - by madsiur - 10-23-2018, 01:12 AM
RE: Day / Night Cycle [beta release] - by madsiur - 11-03-2018, 10:46 PM
RE: Day / Night Cycle [beta release] - by madsiur - 11-04-2018, 10:47 AM
RE: Day / Night Cycle [beta release] - by madsiur - 11-05-2018, 01:27 AM
RE: Day / Night Cycle [beta release] - by J92R - 01-03-2019, 12:00 PM
RE: Day / Night Cycle [beta release] - by madsiur - 01-03-2019, 12:19 PM
RE: Day / Night Cycle [beta release] - by Warrax - 01-03-2019, 02:53 PM
RE: Day / Night Cycle [beta release] - by madsiur - 01-04-2019, 01:04 PM
RE: Day / Night Cycle [beta release] - by Warrax - 01-04-2019, 01:17 PM
RE: Day / Night Cycle [beta release] - by madsiur - 01-04-2019, 02:06 PM
RE: Day / Night Cycle [beta release] - by Warrax - 01-05-2019, 12:01 PM
RE: Day / Night Cycle [beta release] - by madsiur - 01-05-2019, 12:09 PM
RE: Day / Night Cycle [beta release] - by Warrax - 01-05-2019, 12:26 PM
RE: Day / Night Cycle [beta release] - by Warrax - 08-10-2019, 09:59 AM
RE: Day / Night Cycle [beta release] - by madsiur - 08-10-2019, 10:10 AM
RE: Day / Night Cycle [beta release] - by Catone - 08-13-2019, 03:29 PM
RE: Day / Night Cycle [beta release] - by madsiur - 08-13-2019, 10:27 PM
RE: Day / Night Cycle [beta release] - by Catone - 08-14-2019, 10:01 PM
RE: Day / Night Cycle [beta release] - by Dev J - 08-19-2019, 05:47 PM
RE: Day / Night Cycle [beta release] - by Warrax - 10-11-2019, 04:33 PM
RE: Day / Night Cycle [beta release] - by madsiur - 10-12-2019, 01:35 AM

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