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[Patch] Relics Damage

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(12-23-2022, 03:23 AM)HatZen08 Wrote: I updated the patch with the mentioned fix. You can download it here: Relics Damage 1.1

Hmm... looking at my notes, my working version still has some differences with what was posted. Here's what I have in the Update Damage section of the ASM. The 3 changed/new lines are marked with a "!!!"

Code:
   ;update damage -------------------------------------------------------------
       ADC $11B0           ;add bonus damage with actual damage
!!!    BCS .skip_cap      
!!!    CMP #$FFFF        
!!!    BCC .skip_cap        
.damage_cap
       LDA #$FFFF          ;maximum damage
.skip_cap
       STA $11B0           ;save damage
   
   ;exit
.exit
       PLP
       PLY
       RTL
I don't totally remember why I needed to make that change. I do remember it was necessary though.


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Messages In This Thread
[Patch] Relics Damage - by HatZen08 - 05-03-2018, 03:51 AM
RE: [Patch] Relics Damage - by PowerPanda - 07-07-2018, 09:20 PM
RE: [Patch] Relics Damage - by PowerPanda - 10-04-2022, 03:26 PM
RE: [Patch] Relics Damage - by PowerPanda - 10-05-2022, 11:07 PM
RE: [Patch] Relics Damage - by Dev J - 12-13-2022, 09:41 AM
RE: [Patch] Relics Damage - by PowerPanda - 12-14-2022, 07:32 PM
RE: [Patch] Relics Damage - by HatZen08 - 12-23-2022, 03:23 AM
RE: [Patch] Relics Damage - by PowerPanda - 12-30-2022, 01:24 PM
RE: [Patch] Relics Damage - by Dev J - 12-23-2022, 10:50 AM
RE: [Patch] Relics Damage - by HatZen08 - 12-25-2022, 01:51 PM
RE: [Patch] Relics Damage - by Dev J - 12-25-2022, 02:03 PM
RE: [Patch] Relics Damage - by HatZen08 - 12-31-2022, 06:36 AM

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