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[Patch] Fair Damage

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(04-14-2018, 08:31 PM)DrakeyC Wrote: May I suggest additional balance features that could aid with this project?

- The Atlas Armlet has different coding from the Earrings that allow the latter to stack but not the former. Could they be made to use the same coding too?
- Perhaps a Magic variant of the Hyper Wrist for +50% Magic?

For now, I plan to change the damage algorithms of special effects like valiant knife, flare star, atma weapon, etc. As the expression says, "to strike while the iron is hot". After I have done it, I will check those boost relics. It should be nice if they have equivalent variants for both physic and magic damage.
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Messages In This Thread
[Patch] Fair Damage - by HatZen08 - 04-14-2018, 01:23 AM
RE: [Patch] Fair Damage - by Tenkarider - 04-14-2018, 10:38 AM
RE: [Patch] Fair Damage - by madsiur - 04-14-2018, 02:49 PM
RE: [Patch] Fair Damage - by DrakeyC - 04-14-2018, 08:31 PM
RE: [Patch] Fair Damage - by HatZen08 - 04-15-2018, 02:59 AM
RE: [Patch] Fair Damage - by Warrax - 04-19-2018, 01:18 PM

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