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Add wind effect to a custom song.
02-13-2018, 04:19 AM
The wind in Dark World is indeed different than the wind in Narshe. The wind you hear in Narshe is actually it's own music track, track ID 57 (hex=39), IIRC, and is called several times throughout the game (it's the track called for the wind effect in the rich man's house in South Figaro during Locke's scenario, as an example).
One thing FFVI did particularly good on was the inclusion of ambient sound effects in the actual audio data of a song, rather than as a separate effect (best example, the rain in Zozo); so if music is playing at the same time as an ambient sound effect, the chances are the sound effect is part of the music itself, rather than it's own track.
I just examined the different channels for Dark World's SPC data.
It looks like the wind effect Dark World uses is actually 2 channels of data, channel 1 has the higher-pitched aspects of the wind, and channel 2 has the lower pitched aspects of it. Channels 3-8 are the instrumentals.
One thing FFVI did particularly good on was the inclusion of ambient sound effects in the actual audio data of a song, rather than as a separate effect (best example, the rain in Zozo); so if music is playing at the same time as an ambient sound effect, the chances are the sound effect is part of the music itself, rather than it's own track.
I just examined the different channels for Dark World's SPC data.
It looks like the wind effect Dark World uses is actually 2 channels of data, channel 1 has the higher-pitched aspects of the wind, and channel 2 has the lower pitched aspects of it. Channels 3-8 are the instrumentals.
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