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Patch: Quake reveals invisible floaters
Gi Nattak found an issue with this patch that I missed in testing. Using it will disable the cast animation (the orange glowy orb around the caster) for any spell with the "Quake" special effect (Miss floating targets). This is due to me calling another function that will do so when a certain bit is unset. Setting the bit before calling that function fixes the issue. I've updated the code in the parent post.
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