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Condensing Spell List in Battle
(10-24-2017, 03:36 PM)seibaby Wrote: In vanilla, characters that don't have a Magic command don't get in-battle MP. Could that be the case here?
If so, Lenophis' patch Summon This! contains a fix for that.
http://slickproductions.org/ff6patch.php...mon%20This
However, since that patch contains a lot more, here's the code that's responsible for this:
Code:C2/53F9: 46 F8 LSR $F8 (Carry gets set if character has Magic/X-Magic command
and at least one spell known, Magic/X-Magic and an
Esper equipped, or if they simply have Lore.)
C2/53FB: B0 0B BCS $5408
C2/53FD: A3 02 LDA $02,S (retrieve the X value originally passed to the function.
iow, the index of the party member whose menu is being
examined)
C2/53FF: AA TAX
C2/5400: C2 20 REP #$20 (Set 16-bit A)
C2/5402: 9E 08 3C STZ $3C08,X (zero Current MP)
C2/5405: 9E 30 3C STZ $3C30,X (zero Max MP)
C2/5408: 28 PLP
C2/5409: FA PLX
C2/540A: 60 RTS
If this is the issue, a solution to Nattak's problem could be to give those CAAMs a Magic command, or to kill that branch.
A damn fine guess, but alas I am already using Summon This! and have magic command set on the caam.
Still getting: https://imgur.com/tJocYKT
We are born, live, die and then do the same thing over again.
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