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Condensing Spell List in Battle
09-24-2017, 01:47 PM
Don't forget the "Not enough MP" messages also, I started to have them again in Phantom Forest and Phantom Train. I used to have them during Lete River and in Mt. Koltz too. There is some parts I did without your patch like Imperial camp so I have no data for that place.
My theory is that since monster abilities are Lores too and also because monsters use spells and lores used by characters, monsters get affected by your code and receive the MP cost of another spell by mistake (tho they still cast the intended spell like there was no problems). I could be totally wrong tho, I can't read your code.
And because I use my hack to test most of the time, my data may differ. For example, in Vanilla, all Monster Lores have a 20 MP cost; in my hack they all have an individual MP cost that goes beyond 20 most of the time. Also my monsters scripts are buffed up (there's more going on than in Vanilla) so I might have an easier time spotting issues as a result.
Too long didn't read: When no monsters are using spells/lores (only using Attack and Special): *possible* crash (might be predictable with RNG manipulation tho). When they cast spells/lores: *might* (again, random) show "Not enough MP" message.
My theory is that since monster abilities are Lores too and also because monsters use spells and lores used by characters, monsters get affected by your code and receive the MP cost of another spell by mistake (tho they still cast the intended spell like there was no problems). I could be totally wrong tho, I can't read your code.
And because I use my hack to test most of the time, my data may differ. For example, in Vanilla, all Monster Lores have a 20 MP cost; in my hack they all have an individual MP cost that goes beyond 20 most of the time. Also my monsters scripts are buffed up (there's more going on than in Vanilla) so I might have an easier time spotting issues as a result.
Too long didn't read: When no monsters are using spells/lores (only using Attack and Special): *possible* crash (might be predictable with RNG manipulation tho). When they cast spells/lores: *might* (again, random) show "Not enough MP" message.
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