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FFVI - Lore Complete
09-08-2017, 10:02 PM
Definitely plan to release publicly via GitHub. The SNES hacking stuff in particular I might throw into nuget for easier importing (but not the FF6 specific stuff -- legal and such).
I've still yet to get all the 65816 opcodes in; I've only been adding them as need arises. I'll probably take a night next week to just get them all in.
After that, refactor to clean things up, sanity checks, and probably add an "alternate syntax" extension method class that can be optionally imported, so people can invoke opcodes in the syntax they're most comfortable with (eg: they could use the JumpToDistantSubroutine(address), or JSL(address)). Then I'll release that portion.
The FF6 specific stuff (like the Event patching library) will probably come much later, as those things are far more complicated, and I'm regularly refactoring/rewriting things to simplify worklow. I want these libraries to be as intuitive as possible for devs to use.
I've still yet to get all the 65816 opcodes in; I've only been adding them as need arises. I'll probably take a night next week to just get them all in.
After that, refactor to clean things up, sanity checks, and probably add an "alternate syntax" extension method class that can be optionally imported, so people can invoke opcodes in the syntax they're most comfortable with (eg: they could use the JumpToDistantSubroutine(address), or JSL(address)). Then I'll release that portion.
The FF6 specific stuff (like the Event patching library) will probably come much later, as those things are far more complicated, and I'm regularly refactoring/rewriting things to simplify worklow. I want these libraries to be as intuitive as possible for devs to use.
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• Rjenyawd (09-11-2017), Robo Jesus (12-24-2017), SSJ Rick (09-11-2017)
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