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FF4 SNES SRM Checksum
04-27-2017, 12:26 AM
(This post was last modified: 05-02-2017, 10:22 PM by Grandirus.
Edit Reason: All fine.
)
(03-01-2017, 01:37 PM)m06 Wrote: I made a python script for this if anyone wants:
https://github.com/mogue/SNES-SRM-Checks...sum_fix.py
The repository also includes FF5 and FF6 SRM fixing.
Hi.
There is some way to wrote this as Visual Basic 6 language?
I'm trying to make and SRM Editor.
Already made a Save State Editor, but now, I'm entering in SRM files.
Have done one for "Zelda, A Link To The Past" SRM, and another to "Phantasy Star IV".
Any help will be welcome.
EDIT: Success with FF5 code.
Do some google searchs about python, and now I have some code to test with FF5 SRM Files.
Now, I'm stuck in FF4 code.
My code do close results with the checksum (checksum is C443, my result is C4C4)
I'm continue to find out where this diference enter in the final result.
EDIT 2: I figured out how to made it work in VB6 code.
Now I'm going to FF6 checksum quest, hahahahaha.
EDIT 3: Got it to FF6 too.
All working fine.
Now, I will made the convertions, from Save State editors to SRAM editors.
EDIT 4: Thanks to m06 scripts, I figured out how to make and VB6 function to fix checksums for FF4, FF5 and FF6.
FF4 and FF5 worked fine, with game config options (can change window colors and other options in the editor).
FF6 wil take some time to update the current project that I have.
Well, thanks m06.
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