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Frozen Terra Fix

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Frozen Terra Fix
version: 1.3
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Objects RAM ($0867-$1068) is not initialized on game reset. This can lead to a bug where characters x and y positions ($1FD3-$1FF2) loaded from the save file can be overwritten after save file loading by the objects x and y position RAM values.

As specific consequence of this omission is if the player say three time no to Banon with Terra and watch the wounded returner event and reset the game after the end of event, Locke, Edgar and Sabin positions will not be reset. Loading the game and repeating the wounded soldier event will freeze the event because Edgar, Sabin and Locke appear on the map before their position is modified to the right of the screen by event. Terra will be unable to move because of those characters blocking the way hence the event freeze.

Video of the bug

To fix this, all Objects RAM is cleared at game loading. The fix take 18 bytes at end of bank $C3.

[Image: fetch.php?media=ff3:ff3us:patches:madsiu...erra:1.png] [Image: fetch.php?media=ff3:ff3us:patches:madsiu...erra:2.png]
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  • Gi Nattak (10-11-2016), Robo Jesus (10-16-2016), Warrax (01-12-2020)



Messages In This Thread
Frozen Terra Fix - by madsiur - 10-09-2016, 03:13 PM
RE: Free Moving Terra Fix - by Tenkarider - 10-09-2016, 04:01 PM
RE: Free Moving Terra Fix - by madsiur - 10-09-2016, 05:07 PM
RE: Free Moving Terra Fix - by madsiur - 10-14-2016, 06:04 PM
RE: Free Moving Terra Fix - by madsiur - 10-16-2016, 04:20 PM
RE: Frozen Terra Fix - by Warrax - 10-19-2016, 04:29 PM
RE: Frozen Terra Fix - by CrumpledMedal - 10-20-2016, 11:17 PM
RE: Frozen Terra Fix - by madsiur - 10-21-2016, 02:06 AM
RE: Frozen Terra Fix - by madsiur - 10-27-2016, 11:12 AM
RE: Frozen Terra Fix - by madsiur - 01-22-2017, 10:09 AM

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