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MMMMMagic 2.0
07-29-2018, 11:30 PM
(This post was last modified: 07-29-2018, 11:34 PM by PowerPanda.)
Hi there. Up till now, I've been just running the plug and play patch. However, there are portions of this patch that conflict with other changes I've already made, so I need to redefine some variables and re-run the ASM. (I also think I can fit the whole patch into C4 without expanding the rom.) However, everytime I run this in Asar 1.36, I get repeating errors to the following effect:
error: Lable "SpellDesc_loop" redefined [.loop]
error: Lable "SpellDesc_nextspell" redefined [.nextspell]
error: Lable "SpellDesc_exit" redefined [.exit]
error: Lable "SpellDesc_nextactor" redefined [.nextactor]
error: Lable "SpellDesc_magicmenu" redefined [.magicmenu]
and so on and so forth until I max out my errors and Asar aborts. I've made sure SpellDesc.bin and SpellDescPntr.bin are located in the same folder that I'm running the asm file from. Any tips?
EDIT: Note that when I started getting errors, I ran the unedited file straight from the zip on an expanded rom. I got the same errors.
error: Lable "SpellDesc_loop" redefined [.loop]
error: Lable "SpellDesc_nextspell" redefined [.nextspell]
error: Lable "SpellDesc_exit" redefined [.exit]
error: Lable "SpellDesc_nextactor" redefined [.nextactor]
error: Lable "SpellDesc_magicmenu" redefined [.magicmenu]
and so on and so forth until I max out my errors and Asar aborts. I've made sure SpellDesc.bin and SpellDescPntr.bin are located in the same folder that I'm running the asm file from. Any tips?
EDIT: Note that when I started getting errors, I ran the unedited file straight from the zip on an expanded rom. I got the same errors.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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