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FF6Tools - Browser-Based ROM Editor
04-28-2019, 02:25 AM
I've been working on adding support for FF5 Advance. The data formats are not as similar to the SFC/SNES version as they are for FF6 Advance, so it's been quite a bit more difficult. The map layouts use an absurdly complicated compression algorithm that took me a while to figure out. I haven't written a recompression algorithm yet, so there's no way to save map changes yet. The event script format is a bit different too, and I still need to fix quite a few of the event commands. I haven't set up the battle editor either.
I also fixed a few things that also affect the SFC/SNES versions of FF5. Map animation graphics and layer 3 graphics now get loaded properly, and treasure chest data is now handled a little differently.
I also fixed a few things that also affect the SFC/SNES versions of FF5. Map animation graphics and layer 3 graphics now get loaded properly, and treasure chest data is now handled a little differently.
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