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Brave New World Script Change

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Alrighty, so I'm obviously new to the mod/hacking work, so I'm basically here to get some advice on how to proceed with my current project.

The project in question will be using Brave New World as a mechanical base, and applying a translation overhaul which will effectively combine the best parts from BNW along with the TWU Hack and my own personal touches.

Ultimately, Vanilla FFVI had far too many bugs and whatnot plaguing it. The Evade stat feels like a waste, Ultima span becomes inevitable, game is too easy, etc. While the BNW hack isn't perfect, I do feel that from a gameplay standpoint, it is probably the best version of VI out there.

The problem?; The translation ranges anywhere from brilliant to hot garbage (Don't hate me) which is a shame, because I have always personally agreed with the notion that games should be just as fun to play as they are to read. Some of the crudeness in characters like Relm are bit too much, Setzer feels unrealized as a character, and some of the humor can be alittle... out there.

This isn't to slight BTB of course, because the script is good more often than not, but the Ted Woolsey Uncensored Hack is far more consistent overall, and having the fatty parts stripped off each and then weaved together will make for the best of both worlds, no doubt.

And, that's where I come in. There have been a number of instances where something I come up with (sometimes on the spot) feels better for a select situation and thus, I add it. The project is ultimately going to be BNW with roughly a third of it's dialogue intact, and the other two thirds replaced with the TWU hack and my own version. There will also be bits and pieces added of my own creation, but nothing fancy like additional events, NPC, etc. 

The REAL problem: I've tried to edit BNW via FF3usMe, and I get a "Dialogue routine pointers were hand hex. edited. Cannot worked with reformed data"
I've heard of this problem before, and basically, from what my layman brain can comprehend: BNW's dialogue/events have been so tinkered with that editors can't use read it's script data, and thus not edit it.

I've messed around with Zone Doctor, but to no avail. I'm not sure if I can figure out how to mess with the text this way.
I'd either like to be able to copy/paste my script (When completed) to BNW, or perhaps modify the text individually throughout BNW.

Any tips on how I should go about this?
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Messages In This Thread
Brave New World Script Change - by MagiteKid - 08-12-2016, 12:04 AM
RE: Brave New World Script Change - by madsiur - 08-12-2016, 09:26 PM
RE: Brave New World Script Change - by BTB - 08-16-2016, 04:41 PM
RE: Brave New World Script Change - by BTB - 08-18-2016, 12:21 AM

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