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Tentative Runic -> SwdMagic patch

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This was based on RPGX_Omega's idea, hopefully it'll get his attention. I also felt it deserved its own topic, to get a little more visibility.

Since "SwdMagic" is too big a name for the command label, I changed it to Spirit -- as in spirit of the sword. To create this new command I went the easy way and appropriated Lore. It's the one that lends itself the best for what I have in mind. There are still things to figure out, however.

The link below contains an .ips file -- patch it on a clean unheadered rom, to be safe -- and also a .srm memory file. Load the saved game and you're in the Narshe caves with Siegfried. Then try it out and tell me what you think.


Hope you guys find it interesting.

link http://download1651.mediafire.com/f5f270...spirit.rar

Edit: changed file, last one had a minor flaw.

Edit2: this new patch doesn't change Runic like the old version did. Now it's a retool of Lore for my Siegfried hack -- and possibly a bigger project.

Edit3: final demo patch
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Messages In This Thread
Tentative Runic -> SwdMagic patch - by FF6Fanatic - 05-23-2016, 02:29 PM
RE: Tentative Runic -> SwdMagic patch - by B-Run - 05-23-2016, 09:18 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-26-2016, 03:51 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 04:19 AM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 05:30 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 06:23 PM
RE: Tentative Runic -> SwdMagic patch - by dn - 05-27-2016, 07:46 PM

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