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RotDS Review Thread
06-05-2016, 09:55 AM
Well, my thoughts are that most fights in the game will be lost on the first attempt because you haven't worked out what else the boss has or a decent strategy anyways, so in most cases it doesn't seem like you will lose *just* because of Zombie, but the "genuine difficulty" as well. It's debatable whether you think that's a good way to design the game or not, though. It will appeal to some and not to others. The upside is that the player will likely make equipment choices that relate specifically to the battle they are fighting, while you can't really make great equipment choices for a boss fight if you are flying blind. With that in mind, the genuine difficulty here comes from having to decide what other Relics to sacrifice for the Zombie protection, and who can get away without it. That being said, I prefer this style of boss when it is right next to a save point anyways, so that retrying is easy and the backtracking part can be avoided.
Moogles FTW
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