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FF3j Battle Interface Upgrade
03-02-2016, 03:58 AM
(This post was last modified: 05-28-2022, 04:16 PM by SilentEnigma.)
Hello!
I just finished revamping the battle interface for Final Fantasy III, based loosely on Final Fantasy IV. This has been on my bucket list for a long time, since we never got a 2D remake of this game. So here are the changes:
Latest version is 1.6, updated 2022-05-28. Enjoy, and let me know what you think!
I just finished revamping the battle interface for Final Fantasy III, based loosely on Final Fantasy IV. This has been on my bucket list for a long time, since we never got a 2D remake of this game. So here are the changes:
- Windows are now quasi-FF4 style.
- Unnecessary battle messages/commentary - the stuff that can be discerned from the animations alone - are bypassed. This speeds up the action a bit and looks cleaner.
- Battle messages are re-positioned and displayed one at a time.
- The monster list window on the left stays drawn during the action, updating after each actor's turn.
- Damage numbers are white, as is the series standard (they're easier to read that way, too).
- No more mandatory button press at the beginning of non-ambush battles. Rejoice!
- No more character I.D. numbers blinking on targets during target selection.
- Critical/status-afflicted sprites for Ranger, Dark Knight, and Sage have been flipped horizontally.
Latest version is 1.6, updated 2022-05-28. Enjoy, and let me know what you think!
FF3j_BattleInterfaceUpgrade_v1.6.zip (8.72 KB, 5 downloads)
The following 2 users say Thank You to SilentEnigma for this post:
• Binarynova (04-08-2016), T92 (05-28-2022)
• Binarynova (04-08-2016), T92 (05-28-2022)
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