Poll: What should be prioritized (multiple choices allowed) This poll is closed. |
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Events | 3 | 6.82% | |
Monster Graphics | 3 | 6.82% | |
Maps (FF6LE clone) | 3 | 6.82% | |
Sprites (characters) | 2 | 4.55% | |
Monster AI | 5 | 11.36% | |
Strings / Dialogues / Names | 3 | 6.82% | |
Spell data | 4 | 9.09% | |
Item data | 3 | 6.82% | |
Monster Data | 6 | 13.64% | |
Chest data | 3 | 6.82% | |
Animations data | 0 | 0% | |
Tilesets / Tiles Graphics | 0 | 0% | |
Shop Data | 2 | 4.55% | |
Monster Formation / Packs | 4 | 9.09% | |
Other misc data (see easy stuff) | 3 | 6.82% | |
Total | 44 vote(s) | 100% |
* You voted for this item. | Show Results |
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FF6AE
Ok, I've officially put on hold my hack (which was already a reality for a long time now) and start back my FF6 Advance Editor (FF6AE). The version I'll be starting working on will still be .NET based but instead of an winform application it will be a WPF application (easier UI customization and data binding among other things). I'm not starting from scratch but I wasn't very proud of how I coded the previous versions. It was a first project outside school and now I know how to do better. I already got the portrait editor done for the WPF version and the GBA graphics managing functions done.
I'm planning in the long run a full editor, which the majority of what FF3usME combined with ZoneDoctor can do. It's ambitious for the least but feasible. I'm planning to add support for all three versions but I'll prioritize the European version first. I'll also try to continue my FF6EME (expanded monster) editor for the SNES version and work on updating the forum. I want to bring my two editors but they will be long term project. FF6AE will be hosted here: https://github.com/madsiur/FF6AE
However I'll be releasing betas as features are implemented but I have nothing to show for now.
I'm still documenting and gathering infos about data formats but the ROM map is close to completed, as far as data is concerned. I'm doing a quick survey about what you guys think I should prioritize first. You can choose multiple choices and this will guide me about what to do first. I've divided different features in some categories to give a rough idea about how time consuming each will be. I'd say 95% of what is in the first two categories have been identified in the ROM. I'd say 100% of formats regarding them are known but not yet gathered in a single document / source.
So what should come first? Comments are welcome!
P.S. Poll will end in 30 days, at that time I will already have started the coding.
Easy Stuff
I know what I'm doing but takes longer to code
Dunno how FF6A manages that
Completely different on GBA and I know nothing of them
I'm planning in the long run a full editor, which the majority of what FF3usME combined with ZoneDoctor can do. It's ambitious for the least but feasible. I'm planning to add support for all three versions but I'll prioritize the European version first. I'll also try to continue my FF6EME (expanded monster) editor for the SNES version and work on updating the forum. I want to bring my two editors but they will be long term project. FF6AE will be hosted here: https://github.com/madsiur/FF6AE
However I'll be releasing betas as features are implemented but I have nothing to show for now.
I'm still documenting and gathering infos about data formats but the ROM map is close to completed, as far as data is concerned. I'm doing a quick survey about what you guys think I should prioritize first. You can choose multiple choices and this will guide me about what to do first. I've divided different features in some categories to give a rough idea about how time consuming each will be. I'd say 95% of what is in the first two categories have been identified in the ROM. I'd say 100% of formats regarding them are known but not yet gathered in a single document / source.
So what should come first? Comments are welcome!
P.S. Poll will end in 30 days, at that time I will already have started the coding.
Easy Stuff
- Monster Formation / Packs
- Shop Data
- Esper Data
- Colosseum Battle Data
- Natural magic lists
- HP / MP Level Constants
- Blitz and SwdTech skills learned by level
- Starting Rages
- Character Initial Statistics
- Ragnarok Metamorphosis Packages
- Chest data
- Magic Data
- Spell Data
- Item, weapon, armors, relic.
- Monster item stolen / dropped
- Control / Sketch data
- Monster stats
- Animations data (spells yes, intro & casting not sure)
- Portraits
- Magic Points Earned per Monster Formation
I know what I'm doing but takes longer to code
- Events
- Monster AI
- Menu backgrounds *not documented
- Levels (FF6LE clone) *still needs some documentation
- Characters / NPCs Sprites
- Tilesets / Tiles Graphics
- Strings / Dialogues / Names (in 5 languages but English first)
Dunno how FF6A manages that
- Monster sprites
- Animation scripts
- World maps
- Music Data
- Everything involving ARM (out of scope anyway)
- Battle events (Found data but unknown even on SNES and out of scope)
Completely different on GBA and I know nothing of them
- Sound Samples
- Compressed Graphics
- Battle Backgrounds (Pipe dream)
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