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When Games Collide.. (remade)

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Quote:He sent me a PM on how changing the batting power will change the animation but I don't know what each spell index animation is 1-255.  Is that the same order of spells in FFUSME?

Yes, it is. You can check the spells identifier in ff3usme. In the spells tab, It is the spell number for the selected spell.

Quote:If anyone has a link to a list of each spell in order that would be nice as well.  Maybe I found it? ->http://mnrogar.slickproductions.org/hacking/spell_graphics_data.txt

Yes, it is all the 255 spells in the spells tab, in sequential order. It doesn't have their identifier but you can calculate from the offset or enumerate them in sequential order. The spell number 0 is fire, the spell number 1 is ice, the spell number 2 is bolt, etc.
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Messages In This Thread
When Games Collide.. (remade) - by Badass - 02-07-2016, 03:03 PM
RE: When Games Collide.. (remade) - by Catone - 02-07-2016, 03:20 PM
RE: When Games Collide.. (remade) - by Badass - 02-07-2016, 03:59 PM
RE: When Games Collide.. (remade) - by Catone - 02-07-2016, 04:20 PM
RE: When Games Collide.. (remade) - by Badass - 02-07-2016, 07:16 PM
RE: When Games Collide.. (remade) - by Catone - 02-07-2016, 10:32 PM
RE: When Games Collide.. (remade) - by HatZen08 - 02-08-2016, 01:56 PM
RE: When Games Collide.. (remade) - by Badass - 02-08-2016, 06:05 PM
RE: When Games Collide.. (remade) - by Badass - 02-09-2016, 12:19 AM
RE: When Games Collide.. (remade) - by Badass - 02-19-2016, 10:30 AM
RE: When Games Collide.. (remade) - by m06 - 02-19-2016, 01:37 PM
RE: When Games Collide.. (remade) - by Badass - 03-11-2016, 10:34 PM
RE: When Games Collide.. (remade) - by Kugawattan - 03-23-2016, 05:21 PM
RE: When Games Collide.. (remade) - by Badass - 03-24-2016, 01:33 PM
RE: When Games Collide.. (remade) - by Kugawattan - 03-24-2016, 02:03 PM
RE: When Games Collide.. (remade) - by Badass - 03-24-2016, 06:15 PM
RE: When Games Collide.. (remade) - by Kugawattan - 03-24-2016, 10:23 PM

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