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Pony Fantasy VI Remake
They are grouped together at C4/78C0 - C4/7A3F, but in order to view them correctly you will need to use a 'table file', the Battle one to be exact. You can get table files here:
https://www.ff6hacking.com/forums/tools/FF3usTbl.zip
There's an option to 'open table file' in the hex editor, under file in windhex. Load table 1, and then select the battle table file, when you're at C4/78C0 (without the header that is, C4/7AC0 with a header, +200 for addresses with the header on), and you'll see the names appear. That's what table files do, turn data into words n shit.
EDIT: Using the TAB key, you can switch between fields in the hex editor, in case you want to edit the bytes, or type in text. Hard to explain kinda, but you'll see what I mean.
https://www.ff6hacking.com/forums/tools/FF3usTbl.zip
There's an option to 'open table file' in the hex editor, under file in windhex. Load table 1, and then select the battle table file, when you're at C4/78C0 (without the header that is, C4/7AC0 with a header, +200 for addresses with the header on), and you'll see the names appear. That's what table files do, turn data into words n shit.
EDIT: Using the TAB key, you can switch between fields in the hex editor, in case you want to edit the bytes, or type in text. Hard to explain kinda, but you'll see what I mean.
We are born, live, die and then do the same thing over again.
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