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Patch: Wilder Randomness
01-21-2016, 11:31 AM
The science of statistic is interesting, but i don't know if it is practical. We can use a debugger to get a sample from a sequence of the random numbers generated. We can then use statistic to determinate the average number, variance, minimum value, maximum value and alike variables to evaluate the random numbers generated.
Perhaps it is because i played this game a lot, but i prefer a wilder randomness instead of a controlled one based on average, variance or alike. In my opinion, it raises the replay value of the game. It is true that it can be unbalanced, but it is fair because it can favor both a good and a bad outcome. If you have a bad outcome in a specific period of time and a good outcome in another period of time, in the end you have a balanced outcome. Bad luck plus good luck is equal to average luck in the long run. In my opinion, It may be better than average luck every time.
Perhaps it is because i played this game a lot, but i prefer a wilder randomness instead of a controlled one based on average, variance or alike. In my opinion, it raises the replay value of the game. It is true that it can be unbalanced, but it is fair because it can favor both a good and a bad outcome. If you have a bad outcome in a specific period of time and a good outcome in another period of time, in the end you have a balanced outcome. Bad luck plus good luck is equal to average luck in the long run. In my opinion, It may be better than average luck every time.
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