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I wouldn't figure it to cause any issues as it should have any requirement forcing it to share anything, but who knows how they reworked mtek to work.
The other obvious test would be 4 characters in mtek. Course even that should work just fine, the real test would be what happens if 1 party member has the status and the rest do not. Are they all still given the graphic?
I don't expect those to have answers, I just have to wonder if they reworked the system properly or just left the code to run as is.
Seems I no long have the ability to edit my jacked up post...
Anyway, the other thing I have to wonder. If molds are tossed and no vram issue, gotta wonder if that leaves the option of multi-pose monsters. As in the monster sprite having a regular pose, and an attacking or hit pose. Course even the snes could switch sprite mid fight I think (the painting boss) but I'm talking more than one special case type thing.
And of course, the concept of 5 battle characters. Not saying practical or gonna happen tomorrow, just have to wonder improbable or impossible.
The other obvious test would be 4 characters in mtek. Course even that should work just fine, the real test would be what happens if 1 party member has the status and the rest do not. Are they all still given the graphic?
I don't expect those to have answers, I just have to wonder if they reworked the system properly or just left the code to run as is.
Seems I no long have the ability to edit my jacked up post...
Anyway, the other thing I have to wonder. If molds are tossed and no vram issue, gotta wonder if that leaves the option of multi-pose monsters. As in the monster sprite having a regular pose, and an attacking or hit pose. Course even the snes could switch sprite mid fight I think (the painting boss) but I'm talking more than one special case type thing.
And of course, the concept of 5 battle characters. Not saying practical or gonna happen tomorrow, just have to wonder improbable or impossible.
The only true wisdom is knowing you know nothing.
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