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Chasing the coward

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Hi! Hello

I wanted to try planning some smart AI for some enemy, one in particular is targeting and attacking with stronger attacks the party, when they're trying to running away from battle.
i dunno if exists a way to detect right the running away animation as a status or something, probably not, yet i might try to count at the start of the battle how much allies are there, and then if they suddenly are lower than the starting number, i might assume that someone managed to escape and so trigger stronger attacks.

The question is... how to do that, without exchanging one dead / in air ally due to jump for someone out of battle? (ran away, sneeze and engulf should be the same status)

Besides i realized some time ago that it's possible to target an ally, while above the sky in jumping animation, i wonder if there's also a way to detect that he's actually jumping and not just target all allies just to be sure to hit the jumping guy...


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Messages In This Thread
Chasing the coward - by Tenkarider - 07-18-2015, 09:59 AM
RE: Chasing the coward - by madsiur - 07-18-2015, 11:42 AM
RE: Chasing the coward - by Tenkarider - 07-18-2015, 12:19 PM
RE: Chasing the coward - by madsiur - 07-18-2015, 09:55 PM
RE: Chasing the coward - by Tenkarider - 07-19-2015, 03:29 AM
RE: Chasing the coward - by Catone - 07-19-2015, 07:07 AM
RE: Chasing the coward - by Tenkarider - 07-19-2015, 08:49 AM
RE: Chasing the coward - by Catone - 07-19-2015, 09:53 AM

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