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RotDS v2.9.8 download
Hack updated to v2.9.4:
- fixed a possible bug in Cloud's scenario where if the fetch-quest events were done out of the intended order, at a certain point the game would freeze and cause an infinite event loop. (thanks to BrazDude for finding this)
- corrected an oversight of 'dress Cloud' being able to engage the merchant in battle.
- fixed a possible stack overflow bug with the rock-paper-scissors minigame which would cause the game to lock up. (thanks to C-Dude for the suggested fix)
- corrected a mistake of the Stagemaster in the Opera House switching to a different npc during a certain part of the opera events.
- corrected a wrong npc palette in Alvantes.
- fixed a bug where Force Field did not work.
- fixed a patch 'Stone Zombie' back to working.
- restored Moggie's status and hp after each of the burning house gauntlet battles.
- fixed a hidden treasure chest tile that was open instead of closed inside the Magitek Lab. (vanilla issue)
- reworked the switch area in the cave to the Sealed Gate so that the switch that seemingly did nothing is now used/needed to progress.
- touched-up a couple Cloud poses. (thanks to SSJ Rick)
- updated Bropedio's Elemental Mixing Patch to the latest version.
- made Delta Attack tri-elemental (fire/ice/lightn).
- made it so relics can't remove negative statuses outside of battle, meaning if a character is poisoned, you can't simply equip a Star Pendant to remove the poison - they (relics) will only protect against the status while in battle. However, the status will be removed upon entering a battle. (credit to seibaby and C-Dude)
- +1 spell point given to many monster formations so spells get learned a bit faster.
- extended the 'talk to as many soldiers as you can' before the banquet event timer by one minute.
- slightly buffed (mainly hp) WoB Bosses from Sasquatch to the end of the WoB.
- reworked Ultima Weapon's script to be more challenging.
- reworked Proto Babil +'s script to be more dynamic.
- corrected a mistake with a few of the end-game bosses (including final Kefka) that prevented them from receiving intended buffs.
- slightly nerfed/readjusted main characters' stats.
- nerfed Moggie's equipment (burning house) by swapping Mermaid Rod with Ice Rod, and Starry Hood with Galaxy Scarf.
- replaced 20 stat tab treasures (5 of each type) that could be found in the early game.
- touched up song: RS3 Year of the Holy King.
- added optional song patch: Mega Man X3 Gravity Beetle.
The reasoning for the stat nerf and removal of 20 tabs is that there was just too many tabs that could be found early on. Besides that, the tabs were not needed or being used by the majority of players. So nerfing the character stats just a bit should encourage the use of stat tabs more, as well as making the tabs feel that much more special when you find them.
Long live v2.9.4! 八(^□^*)
P.S. Check out the Retro Achievements page for this hack here: https://retroachievements.org/game/16496
- fixed a possible bug in Cloud's scenario where if the fetch-quest events were done out of the intended order, at a certain point the game would freeze and cause an infinite event loop. (thanks to BrazDude for finding this)
- corrected an oversight of 'dress Cloud' being able to engage the merchant in battle.
- fixed a possible stack overflow bug with the rock-paper-scissors minigame which would cause the game to lock up. (thanks to C-Dude for the suggested fix)
- corrected a mistake of the Stagemaster in the Opera House switching to a different npc during a certain part of the opera events.
- corrected a wrong npc palette in Alvantes.
- fixed a bug where Force Field did not work.
- fixed a patch 'Stone Zombie' back to working.
- restored Moggie's status and hp after each of the burning house gauntlet battles.
- fixed a hidden treasure chest tile that was open instead of closed inside the Magitek Lab. (vanilla issue)
- reworked the switch area in the cave to the Sealed Gate so that the switch that seemingly did nothing is now used/needed to progress.
- touched-up a couple Cloud poses. (thanks to SSJ Rick)
- updated Bropedio's Elemental Mixing Patch to the latest version.
- made Delta Attack tri-elemental (fire/ice/lightn).
- made it so relics can't remove negative statuses outside of battle, meaning if a character is poisoned, you can't simply equip a Star Pendant to remove the poison - they (relics) will only protect against the status while in battle. However, the status will be removed upon entering a battle. (credit to seibaby and C-Dude)
- +1 spell point given to many monster formations so spells get learned a bit faster.
- extended the 'talk to as many soldiers as you can' before the banquet event timer by one minute.
- slightly buffed (mainly hp) WoB Bosses from Sasquatch to the end of the WoB.
- reworked Ultima Weapon's script to be more challenging.
- reworked Proto Babil +'s script to be more dynamic.
- corrected a mistake with a few of the end-game bosses (including final Kefka) that prevented them from receiving intended buffs.
- slightly nerfed/readjusted main characters' stats.
- nerfed Moggie's equipment (burning house) by swapping Mermaid Rod with Ice Rod, and Starry Hood with Galaxy Scarf.
- replaced 20 stat tab treasures (5 of each type) that could be found in the early game.
- touched up song: RS3 Year of the Holy King.
- added optional song patch: Mega Man X3 Gravity Beetle.
The reasoning for the stat nerf and removal of 20 tabs is that there was just too many tabs that could be found early on. Besides that, the tabs were not needed or being used by the majority of players. So nerfing the character stats just a bit should encourage the use of stat tabs more, as well as making the tabs feel that much more special when you find them.
Long live v2.9.4! 八(^□^*)
P.S. Check out the Retro Achievements page for this hack here: https://retroachievements.org/game/16496
We are born, live, die and then do the same thing over again.
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