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Official FF6: Beyond Chaos thread (randomizer)

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(05-28-2015, 11:57 PM)Tenkarider Wrote: How to implement difficulty scaling? I have an idea that i even might implement in CotG: using a battle variable that keeps his value even outside battle... like displaying a message that asks you which difficulty you want to choose and according to your answer some battle var bit might be set or not... then all the enemies AI will have in the code a check on that battle var bit/s and if it's true they'll take extra or different actions/routines/counters,
Yet it's a bit difficult to implement not manually...

Well, I'd imagine that the difficulty level would be altered using the Python program, and he wouldn't need to deal with battle scripts for that. He could just generate a different script for any given monster using the Randomizer itself instead.

The real question would be what changes would keep the difficulty balanced.


Confused Moogles FTW
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RE: Official FF6: Beyond Chaos thread (randomizer) - by Lockirby2 - 05-29-2015, 12:24 AM

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