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Official FF6: Beyond Chaos thread (randomizer)

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I edited my previous post with some reports/questions. I'll just include that in this post. Thanks for your answers! Smile

Another suggestion/question then: are you interested in implementing randomized treasure containers? As in, available treasures are contained in random buckets, crates, barrels, suits of armor, clocks, stoves etc. Switched around within a single map or distributed randomly across all maps, whatever. I may have asked you about this before, or perhaps I asked Lenophis and Dessyreqt, I can't remember.

EDIT: So I've wiped a couple of times now and this is FUN. A question: I know this is early stage beta and stuff, but are you planning to add Shops or other events/NPCs? Would be nice to find Inns, healing springs, save points etc. Also, I got to the room with the broken bridges in Cave to the Sealed Gate and since the bridges wouldn't switch positions, I couldn't progress. There was one room in Kefka's Tower that had a step switch that moved a piece of the floor so another party could progress though, so I guess you've added SOME events. Umaro's cave didn't have the collapsing floors, however.

OH, and you reminded me. I'm not sure how much you care about the 'playsitself' mode, but I have a half-abandoned mod project that is based on that idea, with some changes I've implemented that allows more commands to be used in auto-mode, and that fixes some weird behavior. If you are AT ALL interested to implement these patches in your randomizer, I'll be happy to share my work.
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RE: Official FF6: Beyond Chaos thread (randomizer) - by seibaby - 05-28-2015, 08:16 PM

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