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Official FF6: Beyond Chaos thread (randomizer)
Heh, the codes are not really a secret. They're in the readme, but you have to decode them. I just wanted to encourage people to try playing without codes before trying codes. Here's the codes, for the curious.
Difficulty sliders were actually part of the original plan, way back when I first started. It was pretty difficult to design the randomizer around that though. I'm still not sure how I would apply a difficulty setting to the current stuff, just on a totally hypothetical level.
Randomized consumables probably won't happen any time soon either, but that's mostly because the available bit flags on consumable items are pretty limited.
Code:
airship - visit any chocobo stable to summon the airship at any point in the game
cutscenes - remove some cutscenes (glitchy)
partyparty - party members shuffle graphics with non-party characters
bravenudeworld - all characters look like Esper Terra
suplexwrecks - all characters are Sabin and all enemies can be suplexed
strangejourney - entrances are randomized (might not work anymore?)
dearestmolulu - no encounters
canttouchthis - characters have max defense and evasion stats
easymodo - all enemies have 1 HP
norng - the random number generator always returns the same value (kind of funny)
endless9 - all "new" abilities are 9x attacks
equipanything - characters can equip any item
collateraldamage - every item is breakable
llg - monsters don't drop exp
playsitself - all characters attack automatically
Difficulty sliders were actually part of the original plan, way back when I first started. It was pretty difficult to design the randomizer around that though. I'm still not sure how I would apply a difficulty setting to the current stuff, just on a totally hypothetical level.
Randomized consumables probably won't happen any time soon either, but that's mostly because the available bit flags on consumable items are pretty limited.
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