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Official FF6: Beyond Chaos thread (randomizer)

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Heh, the codes are not really a secret. They're in the readme, but you have to decode them. I just wanted to encourage people to try playing without codes before trying codes. Here's the codes, for the curious.
Code:
airship - visit any chocobo stable to summon the airship at any point in the game
cutscenes - remove some cutscenes (glitchy)
partyparty - party members shuffle graphics with non-party characters
bravenudeworld - all characters look like Esper Terra
suplexwrecks - all characters are Sabin and all enemies can be suplexed
strangejourney - entrances are randomized (might not work anymore?)
dearestmolulu - no encounters
canttouchthis - characters have max defense and evasion stats
easymodo - all enemies have 1 HP
norng - the random number generator always returns the same value (kind of funny)
endless9 - all "new" abilities are 9x attacks
equipanything - characters can equip any item
collateraldamage - every item is breakable
llg - monsters don't drop exp
playsitself - all characters attack automatically

Difficulty sliders were actually part of the original plan, way back when I first started. It was pretty difficult to design the randomizer around that though. I'm still not sure how I would apply a difficulty setting to the current stuff, just on a totally hypothetical level.

Randomized consumables probably won't happen any time soon either, but that's mostly because the available bit flags on consumable items are pretty limited.




https://github.com/abyssonym/beyondchaos
Beyond Chaos is a full-game randomizer for FF6.
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RE: Official FF6: Beyond Chaos thread (randomizer) - by abyssonym - 05-28-2015, 07:31 PM

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