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Final Fantasy VI: Relocalization Project
11-01-2019, 03:24 PM
(This post was last modified: 11-02-2019, 01:17 PM by kamesennin.)
Dr. Meat, thanks for the amazing work. I've been curious about making a few changes to the patch myself after 1.5 playthroughs of this wonderful patch.
But I need help finding the offsets in WindHex since editing the patch in FF3usME has some side effects. The Knight's Code relic has a typo "Knight Codex" in v1.05.
Also, there are a few other enhancements I'd like to remove. I've tried removing the GBA item sprites (for potions, tents, etc.) and the improved Ramuh Thundara learn rate in FF3usME, but keep getting garbled dialogue in random places (The dialogue before and after the battle with Chadarnook, and the Jidoor auction house). Also I think a few other esper learn rates were left from 1.04 rather than reverting back to the original difficulty (odin meteor x2 instead of x1, Ifrit drain x2 instead of x1, Ramuh poison x3 instead of x5).
But I need help finding the offsets in WindHex since editing the patch in FF3usME has some side effects. The Knight's Code relic has a typo "Knight Codex" in v1.05.
Also, there are a few other enhancements I'd like to remove. I've tried removing the GBA item sprites (for potions, tents, etc.) and the improved Ramuh Thundara learn rate in FF3usME, but keep getting garbled dialogue in random places (The dialogue before and after the battle with Chadarnook, and the Jidoor auction house). Also I think a few other esper learn rates were left from 1.04 rather than reverting back to the original difficulty (odin meteor x2 instead of x1, Ifrit drain x2 instead of x1, Ramuh poison x3 instead of x5).
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