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Day/Night cycles in FF6
For the record, I made a similar thing forgetting completely about m06 code. I came here to check the tint value in Lockirby event lol. My approach is the exact same, except it use a custom timer that is only active on world map hence not being affected by time spent in town or the 99:59 bug (if I understand what m06 did). I also tint from #$08 to #$0F value of $22 and vice-versa. I should have looked at this thread before as m06 code while being different functioning seems cleaner.
I was thinking making a tint similar to the event one (color $9B) for overworld since I'm not sure it result only in a different brightness level like $22 value. Both are similar I guess but the nighttime on the boat on the Leo / Terra scene has a small tint of blue, which is nicer. I'll aim for this.
Here is a basic transition. It's easy to add a day / night period between transitions and set tint values where entering in town would result in night time or day time (no progressive tint in town but a custom event command that does the tint based on overworld tint. You place the command in entrance event of town maps).
I was thinking making a tint similar to the event one (color $9B) for overworld since I'm not sure it result only in a different brightness level like $22 value. Both are similar I guess but the nighttime on the boat on the Leo / Terra scene has a small tint of blue, which is nicer. I'll aim for this.
Here is a basic transition. It's easy to add a day / night period between transitions and set tint values where entering in town would result in night time or day time (no progressive tint in town but a custom event command that does the tint based on overworld tint. You place the command in entrance event of town maps).
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