Users browsing this thread: 1 Guest(s)
Day/Night cycles in FF6

#32
Posts: 3,966
Threads: 279
Thanks Received: 233
Thanks Given: 56
Joined: Oct 2011
Reputation: 65
Status
Tissue-aware
For the record, I made a similar thing forgetting completely about m06 code. I came here to check the tint value in Lockirby event lol. My approach is the exact same, except it use a custom timer that is only active on world map hence not being affected by time spent in town or the 99:59 bug (if I understand what m06 did). I also tint from #$08 to #$0F value of $22 and vice-versa. I should have looked at this thread before as m06 code while being different functioning seems cleaner.

I was thinking making a tint similar to the event one (color $9B) for overworld since I'm not sure it result only in a different brightness level like $22 value. Both are similar I guess but the nighttime on the boat on the Leo / Terra scene has a small tint of blue, which is nicer. I'll aim for this.

Here is a basic transition. It's easy to add a day / night period between transitions and set tint values where entering in town would result in night time or day time (no progressive tint in town but a custom event command that does the tint based on overworld tint. You place the command in entrance event of town maps).



  Find
Quote  



Messages In This Thread
Day/Night cycles in FF6 - by Lockirby2 - 12-28-2013, 06:59 PM
RE: Day/Night cycles in FF6 - by Ghost XIII - 12-28-2013, 07:05 PM
RE: Day/Night cycles in FF6 - by CrumpledMedal - 12-28-2013, 08:34 PM
RE: Day/Night cycles in FF6 - by madsiur - 12-28-2013, 08:35 PM
RE: Day/Night cycles in FF6 - by Lockirby2 - 12-28-2013, 09:36 PM
RE: Day/Night cycles in FF6 - by madsiur - 12-28-2013, 10:27 PM
RE: Day/Night cycles in FF6 - by SSJ Rick - 12-28-2013, 11:02 PM
RE: Day/Night cycles in FF6 - by Lockirby2 - 12-29-2013, 12:10 AM
RE: Day/Night cycles in FF6 - by SSJ Rick - 12-29-2013, 06:16 AM
RE: Day/Night cycles in FF6 - by Lockirby2 - 12-29-2013, 03:57 PM
RE: Day/Night cycles in FF6 - by Ghost XIII - 12-29-2013, 06:31 PM
RE: Day/Night cycles in FF6 - by Angelo26 - 12-30-2013, 09:35 PM
RE: Day/Night cycles in FF6 - by Lockirby2 - 12-30-2013, 11:22 PM
RE: Day/Night cycles in FF6 - by Fire Storm - 01-03-2014, 02:05 PM
RE: Day/Night cycles in FF6 - by Lockirby2 - 01-26-2014, 12:39 PM
RE: Day/Night cycles in FF6 - by Gi Nattak - 01-26-2014, 01:29 PM
RE: Day/Night cycles in FF6 - by Lockirby2 - 01-26-2014, 02:46 PM
RE: Day/Night cycles in FF6 - by Gi Nattak - 01-26-2014, 04:28 PM
RE: Day/Night cycles in FF6 - by Lockirby2 - 01-27-2014, 05:05 PM
RE: Day/Night cycles in FF6 - by B-Run - 01-28-2014, 10:58 PM
RE: Day/Night cycles in FF6 - by Gi Nattak - 04-25-2014, 03:08 PM
RE: Day/Night cycles in FF6 - by Lockirby2 - 04-25-2014, 04:18 PM
RE: Day/Night cycles in FF6 - by m06 - 03-22-2015, 04:14 AM
RE: Day/Night cycles in FF6 - by Lockirby2 - 03-22-2015, 01:02 PM
RE: Day/Night cycles in FF6 - by m06 - 03-23-2015, 02:31 PM
RE: Day/Night cycles in FF6 - by Lockirby2 - 03-23-2015, 10:36 PM
RE: Day/Night cycles in FF6 - by m06 - 04-06-2015, 11:09 AM
RE: Day/Night cycles in FF6 - by Lockirby2 - 04-14-2015, 09:23 PM
RE: Day/Night cycles in FF6 - by dn - 04-14-2015, 10:34 PM
RE: Day/Night cycles in FF6 - by seibaby - 05-22-2015, 05:32 AM
RE: Day/Night cycles in FF6 - by m06 - 06-03-2015, 07:37 PM
RE: Day/Night cycles in FF6 - by madsiur - 05-27-2017, 07:49 PM
RE: Day/Night cycles in FF6 - by Leviathan Mist - 01-05-2020, 06:25 AM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite